Wearable element replacement method and device, terminal and storage medium

A technology of element replacement and element, which is applied in the field of human-computer interaction, can solve the problems of affecting the running performance of the game and the waste of bone node resources, so as to reduce the amount of data and improve the running performance

Active Publication Date: 2021-05-28
TENCENT TECH (SHENZHEN) CO LTD
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004]However, since the skeleton model suitable for all types of virtual objects and all wearable elements contains a large number of skeleton nodes, most of which are not actually used, It leads to a waste of bone node resources, and each wearable element needs to be driven by full-skeleton animation, which affects the running performance of the game

Method used

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  • Wearable element replacement method and device, terminal and storage medium
  • Wearable element replacement method and device, terminal and storage medium
  • Wearable element replacement method and device, terminal and storage medium

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Embodiment Construction

[0045]Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary embodiments do not represent all implementations consistent with this application. Rather, they are merely examples of apparatuses and methods consistent with aspects of the present application as recited in the appended claims.

[0046] For the convenience of understanding, the nouns involved in the embodiments of the present application are firstly described below.

[0047] Skeleton model: also known as a skeleton tree, is a topology structure composed of several skeleton nodes, including the skeleton nodes of the virtual object itself and the skeleton nodes of the virtual wearable elements. The skeleton models ...

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Abstract

The embodiment of the invention discloses a wearable element replacement method and device, a terminal and a storage medium, and belongs to the field of human-computer interaction. The method comprises the steps: acquiring a first full-skeleton model corresponding to a target virtual object, wherein the first full-skeleton model is a skeleton model when the target virtual object wears an initial wearable element, and the first full-skeleton model is composed of a basic skeleton model and an element skeleton model corresponding to the initial wearable element; in response to a wearable element replacement instruction, on the basis of the first element skeleton model and the second element skeleton model, updating the first full-skeleton model to a second full-skeleton model, wherein the wearable element replacement instruction is used for indicating that a first wearable element in the initial wearable elements is replaced by a second wearable element; replacing the first wearable element with a second wearable element, and carrying out skin binding on the second wearable element and the second whole skeleton model. According to the scheme provided by the embodiment of the invention, the data size of the skeleton model is reduced, and the game operation performance is improved.

Description

technical field [0001] The embodiments of the present application relate to the technical field of human-computer interaction, and in particular to a replacement method, device, terminal and storage medium for wearable elements. Background technique [0002] As a common function in games, dressing up enables players to wear different wearable elements for virtual objects in the game according to their own preferences and needs, such as hairstyles, clothing, props, accessories, etc., to reflect the differences between virtual objects sex. [0003] In related technologies, in order to realize the dress-up function, developers first need to build a skeleton model suitable for all types of virtual objects and all wearable elements. When changing the outfit later, you only need to skin-bind the selected wearable elements with the skeletal model to complete the outfit change. [0004] However, since the skeletal model suitable for all types of virtual objects and all wearable el...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/55A63F13/63G06T13/40
CPCA63F13/52A63F13/55A63F13/63G06T13/40A63F2300/6607
Inventor 高万全
Owner TENCENT TECH (SHENZHEN) CO LTD
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