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Battle control method of game object, computer readable storage medium and intelligent terminal

A control method and game technology, applied in the field of game control, can solve problems such as inability to adjust the positions of heroes or soldiers, inability to arrange soldiers in the most reasonable way, and waste of game player time, so as to shorten the time-consuming battle, improve user experience, and save money. effect of space

Pending Publication Date: 2021-04-30
SHANGHAI LILITH NETWORK TECH CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, because most of the arms are long strips, and the rectangles occupied by different arms are inconsistent, it is impossible to arrange the soldiers in the most reasonable way, and the use of space is unreasonable.
When the number of units and heroes is large, there will be vacancies in the sending space, but the position of the heroes or soldiers cannot be adjusted without moving the existing soldiers. For gamers, the combat experience is not good, and it is a waste of the game player time

Method used

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  • Battle control method of game object, computer readable storage medium and intelligent terminal
  • Battle control method of game object, computer readable storage medium and intelligent terminal

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Embodiment Construction

[0049] The advantages of the present invention will be further elaborated below in conjunction with the accompanying drawings and specific embodiments.

[0050] Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary examples do not represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatuses and methods consistent with aspects of the present disclosure as recited in the appended claims.

[0051] The terminology used in the present disclosure is for the purpose of describing particular embodiments only, and is not intended to limit the present disclosure. As used in this disclosure and the appended claims, the singular...

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Abstract

The invention provides a game object fighting control method, a computer readable storage medium, an intelligent terminal and a fighting control method. The method comprises the following steps of configuring a game object which comprises a first game unit and a second game unit; an arrangement area being configured for the game objects, n containing units used for containing each game object being arranged in the transverse direction of the arrangement area, and m containing units used for containing each game object being arranged in the longitudinal direction of the arrangement area; dividing a first arrangement column on the arrangement area along the longitudinal direction, and arranging the first game unit into the first arrangement column; dividing a second arrangement column which is not overlapped with the first arrangement column on the arrangement area along the longitudinal direction, and arranging each second game unit into the second arrangement column to form a battle formation. After the technical scheme is adopted, the arrangement space is fully utilized, game players can be quickly helped to configure game objects, and the game experience is improved.

Description

technical field [0001] The present invention relates to the field of game control, in particular to a game object combat control method, a computer-readable storage medium and an intelligent terminal. Background technique [0002] With the rapid development of smart terminals, it is more and more common for users to use smart terminals to perform various operations, and it is especially common to use smart terminals to play games. Taking SLG games (simulation games) as an example, players need to deploy their own heroes and soldiers to experience the strategic attributes of simulation games before engaging in game battles. [0003] When deploying troops, the size, that is, the number of rectangular grids occupied may vary according to the different attributes and characteristics of the troops in the game. When each hero or unit goes into battle, they will be arranged in order according to the default priority of the formation until the grid is full. For example, in order to...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/55A63F13/58A63F13/822
CPCA63F13/55A63F13/58A63F13/822A63F2300/65A63F2300/807A63F13/56A63F2300/6607
Inventor 张宇李鹏飞万鑫郭易坤
Owner SHANGHAI LILITH NETWORK TECH CO LTD
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