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Animation production method and device, storage medium and computer equipment

A computer equipment and animation production technology, applied in the computer field, can solve problems such as engine errors, poor animation effects, and inability to support exaggerated deformation animations, so as to save production costs, meet diverse needs, and improve animation effects.

Pending Publication Date: 2021-01-15
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, the hierarchical relationship of bones in CS bones is complex (the number of bone layers exceeds three levels), and when CS bones are scaled and shifted at the same time, the animation produced by it will be imported into the engine. Supports exaggerated deformation animation, which cannot meet the diverse needs of animation, and the animation effect is poor

Method used

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  • Animation production method and device, storage medium and computer equipment
  • Animation production method and device, storage medium and computer equipment
  • Animation production method and device, storage medium and computer equipment

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Embodiment Construction

[0050] The following will clearly and completely describe the technical solutions in the embodiments of the application with reference to the drawings in the embodiments of the application. Apparently, the described embodiments are only some of the embodiments of the application, not all of them. Based on the embodiments in this application, all other embodiments obtained by those skilled in the art without making creative efforts belong to the scope of protection of this application.

[0051] Embodiments of the present application provide an animation production method, device, storage medium, and computer equipment. Specifically, the animation production method in the embodiment of the present application may be executed by a computer device, where the computer device may be a terminal or a server. The terminal may be a smart phone, a tablet computer, a notebook computer, a touch screen, a personal computer (Personal Computer, PC), a personal digital assistant (Personal Digi...

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PUM

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Abstract

The embodiment of the invention discloses an animation production method and device, a storage medium and computer equipment. The method comprises the steps: obtaining a first set of basic skeletons and a second set of basic skeletons for a virtual model, wherein the number of levels of the second set of basic skeletons is smaller than a preset threshold value; establishing a linkage relationshipbetween the first set of basic skeletons and the second set of basic skeletons; and performing skin processing on the virtual model through the first set of basic skeletons and the second set of basicskeletons to obtain an animation for the virtual model. According to the embodiment of the invention, exaggerated deformation animation production can be supported, diversified requirements of animations are met, and the animation effect is improved.

Description

technical field [0001] The present application relates to the field of computer technology, in particular to the field of game technology, and in particular to a method, device, storage medium and computer equipment for animation production. Background technique [0002] At present, animation production mainly relies on 3D Studio Max software (3D animation rendering and production software), that is, the virtual model is imported into 3D Studio Max software to obtain CS (Character Studio) bones, and then use CS bones to skin the virtual model. to animate the virtual model. [0003] However, the hierarchical relationship of bones in CS bones is complex (the number of bone layers exceeds three levels), and when CS bones are scaled and shifted at the same time, the animation produced by it will be imported into the engine. It supports exaggerated deformation animation, which cannot meet the diverse needs of animation, and the animation effect is poor. Contents of the inventi...

Claims

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Application Information

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IPC IPC(8): G06T13/40
CPCG06T13/40
Inventor 章文涵
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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