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Sequence diagram automatic generation method and device

A technology for automatic generation and sequence diagrams, applied in sports accessories, animation production, image data processing, etc., can solve the problems of reducing work efficiency, rework, and prone to errors, so as to reduce time and labor costs, reduce the probability of errors, The effect of improving work efficiency

Active Publication Date: 2020-12-25
友谊时光科技股份有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

This requires a large number of sequence frame pictures, a large number of sequence frame pictures will cause a lot of waste of computer memory and low efficiency. The operation is carried out by the game planner. Since the whole process is cumbersome and error-prone, if the operator is not familiar with the whole drawing process, it is very easy to make mistakes, resulting in rework, greatly reducing work efficiency, and increasing the time and labor costs of game development.

Method used

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  • Sequence diagram automatic generation method and device
  • Sequence diagram automatic generation method and device
  • Sequence diagram automatic generation method and device

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0033] Reference manual attached figure 1 , showing the method for automatically generating sequence diagrams provided in Embodiment 1 of the present application, the method may include the following steps:

[0034] S101: Obtain the type of the resource to generate the sequence diagram and the root directory where the resource is located.

[0035] Specifically, the resource type is specified by the operator, and corresponding operations are performed according to the resource types specified by the operator.

[0036] Specifically, the resources of the sequence diagram to be generated are placed in the same root directory in advance. Depending on the resource type, there may be several subdirectories under this root directory. Get the multiple images used to generate the sequence diagram by getting the root directory where the resource resides.

[0037] S102: Determine whether the resource type is a character resource. If it is a character resource, execute step S103; if it...

Embodiment 2

[0052] Reference manual attached figure 2 , which shows the method for automatically generating sequence diagrams provided in Embodiment 2 of the present application, the method may include the following steps:

[0053] S201: Obtain the type of the resource to generate the sequence diagram and the root directory where the resource is located.

[0054] Specifically, the resource type is specified by the operator, and corresponding operations are performed according to the resource types specified by the operator.

[0055] Specifically, the resources of the sequence diagram to be generated are placed in the same root directory in advance. Depending on the resource type, there may be several subdirectories under this root directory. Get the multiple images used to generate the sequence diagram by getting the root directory where the resource resides.

[0056] S202: Determine whether the resource type is a character resource. If it is a character resource, execute step S203; ...

Embodiment 3

[0072] Reference manual attached Figure 3-5 , which shows the method for automatically generating sequence diagrams provided in Embodiment 3 of the present application, the method may include the following steps:

[0073] S301: Obtain the type of the resource to generate the sequence diagram and the root directory where the resource is located.

[0074] Specifically, the resource type is specified by the operator, and corresponding operations are performed according to the resource types specified by the operator.

[0075] Specifically, the resources of the sequence diagram to be generated are placed in the same root directory in advance. Depending on the resource type, there may be several subdirectories under this root directory. Get the multiple images used to generate the sequence diagram by getting the root directory where the resource resides.

[0076] S302: Determine whether the resource type is a character resource. If it is a character resource, execute step S303...

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PUM

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Abstract

The invention provides a sequence diagram automatic generation method and device. The method comprises the steps of obtaining the type of resources of a to-be-generated sequence diagram and a root directory where the resources are located; judging whether the resource type is a character resource or not; if the resource is the character resource, judging the legality of the character resource forthe resource; if the resource is not the character resource, performing non-character resource legality judgment on the resource; if the resources are illegal, prompting illegal information; if the resources are legal, renaming the resources; generating sequence maps. By judging and analyzing the resource type and legality, the sequence diagram is automatically generated, the tedious process needing to be executed by an operator when the sequence diagram is generated in the prior art is avoided, the operation difficulty is greatly reduced, the error probability in the sequence diagram generation process is reduced, the working efficiency is improved, and the time and labor cost in game development is reduced.

Description

technical field [0001] The present disclosure relates to the field of computer application technology, in particular to a method and device for automatically generating sequence diagrams. Background technique [0002] In the field of games, when playing actions such as running and fighting of characters, or when displaying special effects of a scene, it is necessary to play sequence frames. These pictures are quickly switched at a fixed frequency to form animation. This requires a large number of sequence frame pictures, a large number of sequence frame pictures will cause a lot of waste of computer memory and low efficiency. The operation is carried out by game planners. Since the entire process is cumbersome and error-prone, if the operator is not familiar with the entire drawing process, it is very easy to make mistakes, resulting in rework, greatly reducing work efficiency, and increasing the time and labor costs of game development. Contents of the invention [0003]...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/00A63F13/52A63F13/60
CPCA63F13/52A63F13/60G06T13/00
Inventor 宋大伟杨群峰
Owner 友谊时光科技股份有限公司
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