Looking for breakthrough ideas for innovation challenges? Try Patsnap Eureka!

Method and device for removing scene object models in game

A technology of object models and game scenes, which is applied in the field of games, can solve the problems of computing redundancy and low CPU computing efficiency, and achieve the effects of solving computing redundancy, improving computing efficiency, and reducing computing redundancy

Pending Publication Date: 2020-10-16
NETEASE (HANGZHOU) NETWORK CO LTD
View PDF6 Cites 2 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Embodiments of the present invention provide a method and device for removing a scene object model in a game, so as to at least solve the problem in the prior art that there is computational redundancy in the process of removing a scene object model in the CPU, resulting in low CPU computational efficiency. question

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Method and device for removing scene object models in game
  • Method and device for removing scene object models in game
  • Method and device for removing scene object models in game

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0018] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0019] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

The invention discloses a method and device for removing a scene object model in a game. The method comprises the steps of removing each scene object model in a game scene in a predetermined rejectionprocessing mode, wherein the predetermined rejection processing mode comprises cone rejection processing and / or potential visible object rejection processing; obtaining occlusion information of the scene object model after removing processing; determining the occlusion type of the scene object model after elimination processing according to the occlusion information; obtaining a target scene object model from the removed scene object model based on the occlusion type detection; and rendering the target scene object model. According to the method and the device, the technical problem of relatively low calculation efficiency of a CPU due to calculation redundancy in the process of removing the scene object model from the CPU in the prior art is solved.

Description

technical field [0001] The present invention relates to the technical field of games, in particular to a method and device for removing scene object models in games. Background technique [0002] In a game scene, there are usually complex static scene object models and a large number of dynamic player or NPC models at the same time. If all the scene object models are submitted to the GPU for rendering without culling, it will bring huge performance consumption. Therefore, some culling algorithms are usually used on the CPU side to cull out object models that do not contribute to the current picture, and do not enter the rendering process of the GPU to reduce the pressure on the GPU, but at the same time it will also bring some CPU calculations. [0003] In the prior art, when culling scene object models in the CPU, first, a frustum culling is performed to cull the models that are not in the camera frustum, and then some static object models are culled to reduce performance ...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Applications(China)
IPC IPC(8): G06T5/00G06T15/00G06T15/20
CPCG06T15/005G06T15/205G06T5/00
Inventor 蒋松佑
Owner NETEASE (HANGZHOU) NETWORK CO LTD
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Patsnap Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Patsnap Eureka Blog
Learn More
PatSnap group products