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Effect picture processing method and device thereof, electronic equipment and readable storage medium
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A processing effect and image processing technology, applied in sports accessories, indoor games, video games, etc., can solve problems such as low efficiency, limited effect image processing, and inability to meet the requirements of image interface development, so as to improve the online speed and increase the generation efficiency effect
Active Publication Date: 2020-09-15
TENCENT TECH (SHENZHEN) CO LTD
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[0003] However, related technologies are very limited in the processing of renderings and mainly rely on manual solutions. For example, after an artist draws a game rendering with an image processing tool, the developer manually makes the rendering in a graphical interface development tool for development. The development format file of the graphical interface for subsequent game development through the development format file
However, this method is too inefficient to meet the requirements of graphical interface development
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[0089] In order to make the purpose, technical solution and advantages of the present invention clearer, the present invention will be described in further detail below in conjunction with the accompanying drawings, and the described embodiments should not be considered as limiting the present invention, and those of ordinary skill in the art do not make any All other embodiments obtained under the premise of creative labor belong to the protection scope of the present invention.
[0090] In the following description, the terms "first\second" are only used to distinguish similar objects, and do not represent a specific order for objects. Understandably, "first\second" can be The particular order or sequence is interchanged such that the embodiments of the invention described herein can be practiced in other sequences than illustrated or described herein.
[0091] Unless otherwise defined, all technical and scientific terms used herein have the same meaning as commonly understo...
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Abstract
The invention provides a method for processing an effect picture in graphical interface development and a device thereof, electronic equipment and a computer readable storage medium. The method comprises the following steps: receiving an image format file of a graphical interface effect picture output by an image processing program; performing structure conversion on the image format file to generate a total preset body tree corresponding to the image format file; generating a plurality of result trees in one-to-one correspondence with the sub-trees of the full-quantity preset body tree; screening out a result tree matched with the public preset body tree from the plurality of result trees to serve as a matching result tree; replacing the reference relationship between the sub-tree corresponding to the matching result tree in the full preset body tree and the full preset body tree with the reference relationship between the public preset body tree and the full preset body tree to generate a nested preset body tree; and performing structure conversion on the nested preset body tree to generate a development format file for developing the graphical interface. According to the invention, the development format file for developing the graphical interface can be automatically and efficiently generated.
Description
technical field [0001] 本发明涉及计算机图形技术,尤其涉及一种在图形界面开发中处理效果图的方法、装置、电子设备及计算机可读存储介质。 Background technique [0002] 基于图形处理硬件的显示技术,扩展了感知环境以及获取信息的渠道,尤其是虚拟场景的显示技术,能够根据实际应用需求实现人与人、人与虚拟场景中各种虚拟对象的智能化的交互。随着信息技术的普及,电子设备可以实现更加丰富的和形象的场景,典型地,例如游戏,游戏中存在各种效果图(即人物图、道具图等)。 [0003] 然而,相关技术对于效果图的处理非常局限,主要依赖于人工方案,例如,美工人员通过图像处理工具绘制出游戏效果图后,开发人员在图形界面开发工具中手动将效果图制作成用于开发图形界面的开发格式文件,以通过开发格式文件进行后续游戏开发。但是,这种方式效率太低,无法满足图像界面开发的要求。 Contents of the invention [0004] 本发明实施例提供一种在图形界面开发中处理效果图的方法、装置、电子设备及计算机可读存储介质,能够自动并高效地生成用于开发图形界面的开发格式文件,提升开发效率。 [0005] The technical scheme of the embodiment of the present invention is realized like this: [0006] 本发明实施例提供一种在图形界面开发中处理效果图的方法,包括: [0007] 接收图像处理程序输出的图形界面效果图的图像格式文件; [0008] 对所述图像格式文件进行结构转换,以生成对应所述图像格式文件的全量预设体树,所述全量预设体树包括若干个子树; [0009] 生成与所述全量预设体树的子树一一对应的多个结果树; [0010] 从所述多个结果树中筛选出与公共预设体树匹配的结果树,以作为匹配结果树; [0011] 将所述全量预设体树中与所述匹配结果树对应的子树、与所述全量预设体树之间的引用关系,替换为所述公共预设体树与所述全量预设体树之间的引用关系,以生成嵌套预设体树; [0012] 对所述嵌套预设体树进行结构转换,以生成在图形界面开发工具用于开发图形界面的开发格式文件。 [0013...
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