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Method and device for generating face pinching data for user

A data and user technology, applied in image data processing, sports accessories, instruments, etc., can solve problems such as large amount of resources, consuming art workload, unable to achieve free choice, etc., and achieve the effect of high operating efficiency and reducing the amount of resources

Pending Publication Date: 2020-08-18
SHANGHAI PERFECT WORLD SOFTWARE CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] For this reason, when each part has n styles and m parts need to be adjusted, n to the power of m is required to post the map, which not only consumes a lot of art work, but also has a huge amount of resources
[0004] For such a replacement strategy, in order to avoid the above-mentioned defects, the game system will generally control the selectable styles and parts as few as possible, so it is impossible to achieve free choice, and the face-squeezing effect of thousands of people and thousands of faces

Method used

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  • Method and device for generating face pinching data for user
  • Method and device for generating face pinching data for user

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Embodiment Construction

[0022] Before discussing the exemplary embodiments in more detail, it should be mentioned that some exemplary embodiments of the present invention are described as apparatuses represented by block diagrams and procedures or methods represented by flowcharts. Although the flowcharts describe the operations of the present invention as sequential processes, many of the operations may be performed in parallel, concurrently, or simultaneously. In addition, the order of operations can be rearranged. The process of the present invention may be terminated when its operations have been performed, but may also include additional steps not shown in the flowchart. The processes of the present invention may correspond to methods, functions, procedures, subroutines, subroutines, and the like.

[0023] The methods shown by flowcharts and devices shown by block diagrams discussed below may be implemented by hardware, software, firmware, middleware, microcode, hardware description language, o...

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Abstract

The purpose of the present invention is to provide a technique for generating face pinching data for a user, including the steps: after the user model is loaded, acquiring available face component data and parameters thereof for a user according to current face pinching data of the user and a pre-configured face data table, wherein the face component data at least comprises a face component map; according to the selection of the user in the face component data, combining with the parameters of the corresponding face part chartlets, synthesizing the selected first part chartlet with the corresponding first base map to obtain a first chartlet synthesis map, and synthesizing the selected second part chartlet with the corresponding second base map to obtain a second chartlet synthesis map; andloading the first chartlet composite graph and the second chartlet composite graph to the face pinching data of the user. Compared with the prior art, the method has the advantages that the face components can be freely combined in the face pinching process of the user, and meanwhile, the resource quantity occupied by the face components is greatly reduced.

Description

technical field [0001] The invention relates to a technology for generating pinched face data of users. Background technique [0002] In the face pinching function in common games, when the user needs to change the eyebrow style, lip style, eye shadow, beard, tattoo style, etc., the game's texture replacement strategy is usually to include these parts on a face texture. After the art production is complete, replace it. [0003] For this reason, when each part has n styles and m parts need to be adjusted, n to the power of m is required to post maps, which not only consumes a lot of art work, but also has a huge amount of resources. [0004] For such a replacement strategy, in order to avoid the above defects, the game system generally controls the selectable styles and parts as few as possible, so it cannot achieve free choice and the effect of pinching faces of thousands of people. Contents of the invention [0005] The object of the present invention is to provide a me...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T3/00G06T5/50A63F13/60
CPCG06T5/50A63F13/60G06T3/04
Inventor 陈昙昊
Owner SHANGHAI PERFECT WORLD SOFTWARE CO LTD
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