Method for processing interactive voice data in multi-person VR scene
An interactive voice and voice data technology, applied in the field of virtual reality, can solve problems such as difficult to recognize and unclear voice
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Embodiment 1
[0052] Such as figure 1 As shown, the method for processing interactive voice data in a multi-person VR scene provided by this embodiment is suitable for execution on the server side, and may include, but is not limited to, the following steps S101-S103.
[0053] S101. Receive voice data from the voice sending terminal.
[0054] In the step S101, the voice sending terminal is an electronic device held by the voice sending player and used to participate in multiplayer VR scene experience, which may but not limited to include a smart phone or a VR experience machine. The voice data is collected by the voice sending terminal to send out the player's real-time voice (for example, collected by a configured pickup), and then sent to the server for maintaining the multiplayer VR scene experience through the Internet.
[0055] S102. Search for voice receiving terminals located around the voice sending terminal according to the corresponding current player positions of all online term...
Embodiment 2
[0061]On the basis of Embodiment 1, this embodiment specifically proposes a technical solution of how to find voice receiving terminals located around the voice sending terminal, that is, in the step S102, for a certain non-voice sending terminal's online The terminal determines whether it is located around the voice sending terminal in the following manner: According to the current player position of the online terminal, it is judged whether the online terminal is in a center centered on the current player position of the voice sending terminal and centered on the first If within the first fan-shaped area whose distance is the radius, it is determined that the online terminal is a first-type voice receiving terminal located around the voice sending terminal, wherein the fan-shaped angle of the first fan-shaped area is the voice The corresponding current player perspective of the sending terminal in the multiplayer VR scene.
[0062] In the above method, the corresponding curr...
Embodiment 3
[0067] On the basis of the first embodiment, this embodiment also specifically proposes another technical solution different from the second embodiment and how to find the voice receiving terminal located around the voice sending terminal, that is, in the step S102, For an online terminal that is not a voice sending terminal, determine whether it is located around the voice sending terminal in the following manner: According to the current player position of the voice sending terminal, determine whether the voice sending terminal is in an online terminal In the third fan-shaped area with the current player position as the center and the third distance as the radius, if it is, then it is determined that the online terminal is a third type of voice receiving terminal located around the voice sending terminal, wherein the first The fan angles of the three fan-shaped areas are the corresponding current player perspectives of the online terminal in the multiplayer VR scene.
[0068...
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