Decision-making method of virtual object, modeling method and device
A technology of virtual objects and decision-making models, applied in the field of games, which can solve the problems of difficulty in acquiring, developing, executing, maintaining low efficiency, and unstable training of samples.
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[0066] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.
[0067] refer to figure 1 , which shows a flow chart of steps of an embodiment of a method for constructing a decision model of a virtual object according to the present invention, which may specifically include the following steps:
[0068] Step 101, obtaining historical game data and an initial model;
[0069] Historical game data is stored in a preset storage medium (for example: hard disk, magnetic disk, flash disk), and the historical game data is data generated and / or called by the user when running the game program. For example, historical game data may include but not limited to: characteristic information of virtual objects, game duration, and game maps. Wherein, the characteristic information of the virtual object may i...
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