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Decision-making method of virtual object, modeling method and device

A technology of virtual objects and decision-making models, applied in the field of games, which can solve the problems of difficulty in acquiring, developing, executing, maintaining low efficiency, and unstable training of samples.

Active Publication Date: 2019-06-21
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, if game AI is designed based on finite state machine or behavior tree, there will be problems of poor performance and low development, execution, and maintenance efficiency; and if game AI is designed based on reinforcement learning, it will be difficult to obtain samples, and some functions need to be considered Definition, and the problem of training instability

Method used

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  • Decision-making method of virtual object, modeling method and device
  • Decision-making method of virtual object, modeling method and device
  • Decision-making method of virtual object, modeling method and device

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Embodiment Construction

[0066] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.

[0067] refer to figure 1 , which shows a flow chart of steps of an embodiment of a method for constructing a decision model of a virtual object according to the present invention, which may specifically include the following steps:

[0068] Step 101, obtaining historical game data and an initial model;

[0069] Historical game data is stored in a preset storage medium (for example: hard disk, magnetic disk, flash disk), and the historical game data is data generated and / or called by the user when running the game program. For example, historical game data may include but not limited to: characteristic information of virtual objects, game duration, and game maps. Wherein, the characteristic information of the virtual object may i...

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PUM

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Abstract

The embodiment of the invention provides a decision-making method of a virtual object, a modeling method and a device. The decision-making method of the virtual object comprises the following steps: acquiring a current game data which includes the virtual objects in the first camp and the virtual objects in the second camp; confirming at least one virtual object in the second camp as a target virtual object; generating a to-be-predicted model feature corresponding to the current game data; inputting the to-be-predicted model feature to a preset decision-making model; receiving a target transferring data returned by the decision-making model; moving the target virtual object to the position corresponding to the target transferring data. According to the embodiment of the invention, the target virtual object can be controlled to stimulate a user operation for decision transferring, the intelligence of virtual objects in games can be increased and game experience of the user with virtualobjects in the game can be promoted.

Description

technical field [0001] The present invention relates to the technical field of games, in particular to a decision-making method for virtual objects, a decision-making model building method for virtual objects, a decision-making device for virtual objects, a decision-making control model building device for virtual objects, electronic equipment and storage medium. Background technique [0002] In many electronic games, NPCs (Non-Player Characters, non-player characters) are provided, and corresponding AIs (Non-Player Characters, non-player characters) are set for the NPCs, so as to improve the user's game experience. The behavior logic of NPC is called game AI. In a game, different game AIs are generally set to control corresponding NPCs to interact with players. [0003] In MOBA (Multiplayer Online Battle Arena, multiplayer online tactical arena game), the game map is relatively complex, and the game AI needs to have certain decisions. [0004] In the existing technology,...

Claims

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Application Information

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IPC IPC(8): A63F13/79A63F13/55G06N3/04G06N3/08
Inventor 蔡康李鹏飞徐亮
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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