Data processing method and device for games

A data processing and game technology, applied in the field of artificial intelligence, can solve the problems of large state space, high CPU and GPU requirements, heavy processing network weight, etc., to achieve the effect of reduced weight and low overhead

Active Publication Date: 2021-12-17
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the problem is that, first of all, the strategy gradient method needs to complete a game before it can correctly calculate the value function used to evaluate the action of the network output, so it cannot be trained online in real time
[0006] Moreover, the processing network training based on the DQN algorithm and the PG algorithm all use images as input, so the state space is huge, resulting in a huge amount of game AI training
Additionally, this makes the processing network weights heavy, making it very CPU and GPU demanding during training

Method used

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  • Data processing method and device for games
  • Data processing method and device for games
  • Data processing method and device for games

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Embodiment Construction

[0043] Various preferred embodiments of the present invention will be described below with reference to the accompanying drawings. The following description with reference to the accompanying drawings is provided to assist understanding of example embodiments of the invention as defined by the claims and their equivalents. It includes various specific details to aid in understanding but they are to be regarded as exemplary only. Accordingly, those of ordinary skill in the art will recognize that various changes and modifications of the embodiments described herein can be made without departing from the scope and spirit of the invention. Also, detailed descriptions of functions and constructions well-known in the art will be omitted to make the description clearer and more concise.

[0044] First, an application environment of an embodiment of the present invention will be briefly described. Such as figure 1 As shown, the server 10 (or it may also be called a training machin...

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Abstract

Provided are a data processing method and device for games. The method includes: acquiring a plurality of game features of at least a current frame game image of the game; at least inputting the plurality of game features into a second processing network, and outputting from the second processing network to evaluate the first processing network The evaluation value of the output action, wherein when a plurality of game features of a frame of game image are input to the first processing network, the first processing network outputs the action to be executed in the frame of game image; The reward value obtained by performing the action in the game; based on the reward value, training the second processing network; based on the evaluation value output by the second processing network, training the first processing network.

Description

technical field [0001] The present invention relates to the field of artificial intelligence, more specifically, to a data processing method and device for games. Background technique [0002] With the development of multimedia technology and the popularization of wireless networks, people's entertainment activities have become more and more abundant, such as playing stand-alone or networked games through handheld terminal devices. There are various types of games. For example, a currently popular game is a First Person Shooting Game (First Person Shooting Game, FPS), in which the shooting game is performed from a subjective perspective of a player. [0003] In addition, with the development of artificial intelligence technology, the concept of game AI (Artificial Intelligence, artificial intelligence) is proposed. By training game AI, it can perform various actions as game characters in the game, so as to provide players with more powerful and realistic virtual enemies, a...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/79A63F13/85
Inventor 黄盈张力柯
Owner TENCENT TECH (SHENZHEN) CO LTD
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