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Determination method and device of game information, storage medium and electronic device

A determination method and game technology, applied in the Internet field, can solve problems such as low accuracy of winning rate

Active Publication Date: 2019-05-07
TENCENT TECH CHENGDU
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Embodiments of the present invention provide a method and device for determining game information, a storage medium, and an electronic device, so as to at least solve the technical problem in the related art that the accuracy of the winning rate obtained by evaluating the chess and card situation is low

Method used

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Embodiment Construction

[0019] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0020] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a determination method and device of game information, a storage medium and an electronic device. The method includes the steps of simulating running of one round of a target game, wherein during simulated running of one round, a first party of one round uses props in one round according to a target mode, a second party of one round uses props in one round according to a preset mode, and the target mode is a prop usage mode of a first account in the target game; obtaining a running result of simulated running of one round, wherein the running result is used for indicating whether or not the first party wins during simulated running of one round; determining the game information through multiple running results, wherein the game information is used for indicating thewinning probability of the first account in one round, and the running results are obtained through repeated simulated running of one round. The method, the device, the storage medium and the electronic device solve the technical problem in correlated technologies that the accuracy of estimated winning probability of chess and card games is low.

Description

technical field [0001] The present invention relates to the field of the Internet, in particular, to a method and device for determining game information, a storage medium, and an electronic device. Background technique [0002] With the development of multimedia technology and the popularization of wireless networks, people's entertainment activities have become more and more abundant, such as playing games through the Internet through handheld media devices, playing stand-alone or networked games through computers, and there are various types of games, such as barrage Shooting games, adventure games, simulation games, role-playing games, casual board games and other games, etc. [0003] Most types of games can be networked, and multiple people can play online at the same time. For example, in chess and card games, both players in the game know the opponent’s chess and cards. At present, there is no mature evaluation method for the difficulty of the chess game (which can b...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/798
CPCA63F13/798
Inventor 李立邓大付殷俊苏博览万乐张银锋卢伟平王晓曦
Owner TENCENT TECH CHENGDU
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