A projection mapping method of a video in a three-dimensional scene based on a screen space
A three-dimensional scene and screen space technology, applied in the fields of texture mapping and projection, to achieve the effects of robust results, clear algorithms and high operating efficiency
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[0035] The present invention will be described in detail below in conjunction with the embodiments and accompanying drawings, but the present invention is not limited thereto.
[0036] The flow of the texture projection mapping algorithm based on screen space in this embodiment is as follows: figure 1 As shown in the figure, it includes three steps: the preprocessing process of the projection source, the drawing of the 3D scene from the current viewpoint, and the drawing of the texture from the projection source.
[0037] (1) Pretreatment process
[0038] For each projection source in the scene, it is necessary to obtain parameter information such as the position and orientation of the projection source in the 3D scene. According to the obtained internal and external parameters of the projection source, the model matrix M of the projection source, the viewpoint matrix V and the projection matrix P can be calculated respectively, and the MVP matrix 7T of the projection can be ...
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