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Dual-screen display method for eliminating tear of AR/VR picture and AR/VR display device

A dual-screen display and display device technology, applied in the direction of digital output to display devices, static indicators, 3D image processing, etc., can solve the problem of screen boundary phenomenon, screen tearing, etc., and achieve the goal of solving the problem of screen tearing Effect

Active Publication Date: 2019-02-19
BOE TECH GRP CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] When using dual LCD displays and black insertion technology, the screen scanning time is compressed, and the timing conflicts with the rendering time, resulting in the phenomenon of dividing lines on the screen, that is, screen tearing

Method used

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  • Dual-screen display method for eliminating tear of AR/VR picture and AR/VR display device

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Embodiment Construction

[0029] The application will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain related inventions, rather than to limit the invention. It should also be noted that, for ease of description, only parts related to the invention are shown in the drawings.

[0030] It should be noted that, in the case of no conflict, the embodiments in the present application and the features in the embodiments can be combined with each other. The present application will be described in detail below with reference to the accompanying drawings and embodiments.

[0031] In the field of AR / VR wearable display, after the posture data of the corresponding parts of the body collected by hardware sensors (such as gyroscopes), the coordinates and viewing angles are converted, and then combined with texture, illumination and other information to output images, the...

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PUM

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Abstract

The invention discloses a dual-screen display method for eliminating tear of AR / VR picture and an AR / VR display device. The display in which the rendering time of each frame is longer than the scanning time includes that each single screen of the dual screen is divided into a first half screen and a second half screen to be scanned respectively, and the rendering and scanning are parallel in halfframe unit, and the second half screen is a back scanning screen; By adjusting the start time of the second half-screen scan, the picture tearing phenomenon is eliminated. According to the technical solution provided by the embodiment of the present application, the picture tearing problem can be solved by adjusting the start time of the second half-screen scan or the second screen scan.

Description

technical field [0001] The present disclosure generally relates to the display field, and in particular relates to a dual-screen display method and an AR / VR display device for eliminating tearing of AR / VR screens. Background technique [0002] VR systems are usually used in fields such as games and video playback, and scenes are switched frequently. In order to increase the visual fluency of users, the display refresh rate is usually greater than 90HZ. Since it takes a few milliseconds for the liquid crystal to respond, smearing will occur due to the untimely liquid crystal response when scenes are switched at high speed, which seriously affects the VR user experience. At present, the method of turning off the backlight when the liquid crystal responds, and turning on the backlight after the response is over is more effective. This method is called backlight insertion black. [0003] When using dual LCD displays and black insertion technology, the screen scanning time is co...

Claims

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Application Information

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IPC IPC(8): G06F3/14
CPCG06F3/1423G09G5/12G09G5/399G06F3/1446G09G2320/0257G09G2320/0266G02B27/017G06T15/005G06T19/006G06V20/20
Inventor 赵斌王立新李茜索健文范清文彭金豹秦瑞峰陆原介苗京花孙玉坤王雪丰李文宇陈丽莉张浩
Owner BOE TECH GRP CO LTD
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