Drug addiction craving target intervention and correction system based on artificial intelligence and virtual reality/augmented reality
A virtual reality and augmented reality technology, applied in psychotherapy, alternative medicine, etc., can solve the problems of large amount of physiological data information, difficult to analyze and process accurately, and achieve the effect of eliminating thirst
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Embodiment 1
[0053] Embodiment 1 System Production
[0054] Make virtual reality / augmented reality craving judgment scenes, and use specific addiction clues as elements to construct a virtual reality / augmented reality environment that can be interactively experienced by addicts; in scenes related to smoking, you can see, hear, Use the controller to touch and use clue items and characters related to drugs.
[0055] The specific production process includes:
[0056] Step 1: By collecting and citing literature and articles related to the use of virtual reality / augmented reality technology to trigger craving in drug addicts, to determine specific addiction cues virtual reality / augmented reality scene experience can effectively evoke the real physiology of addicts crave. Step 2: Sampling drug addicts in the drug rehabilitation center, interviewing and collecting information about the scenes, objects, characters and related experiences of their drug use.
[0057] Step 3: According to the li...
Embodiment 2
[0067] Embodiment 2 system use
[0068] Addicted persons first watch videos of physiological data acquisition equipment wearing teaching, VR helmet wearing teaching, and interactive handle teaching, and learn how to use the whole system.
[0069] Addicted persons wear physiological data collection equipment, experience the craving evaluation scene, and carry out the assessment and detection of addiction craving. Before the evaluation, the relaxation training scene will be experienced first. Instructions for breathing relaxation are provided in the scene, so that the subjects can quickly enter a calm state, and then enter the clue exposure scene of the evaluation, and obtain baseline physiological data (EEG parameters, skin electrical parameters) , heart rate parameters at least one).
[0070] After the clue exposure scene is over, the evaluators will rate their desire in the scene, and the scoring range is from 0 to 100 points. The scoring and physiological data are input in...
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