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Method, device, server and medium for pushing live room information

A technology of information push and live broadcasting, applied in the field of computer vision, can solve the problems of short highlight clips, inability to meet users’ personalized viewing needs, and is not conducive to improving the content distribution efficiency of the game live broadcast industry, so as to increase online time and average platform The effect of user usage time, improving content distribution efficiency, and meeting personalized viewing needs

Active Publication Date: 2021-05-25
GUANGZHOU HUYA INFORMATION TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, highlight clips have the characteristics of short time and uncertain appearance time, so it is difficult to capture the highlight clips, so that it is difficult to push the video stream containing the highlight clips in time, which cannot meet the personalized viewing needs of users, and is not conducive to improving the content of the game live broadcast industry distribution efficiency

Method used

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  • Method, device, server and medium for pushing live room information
  • Method, device, server and medium for pushing live room information
  • Method, device, server and medium for pushing live room information

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0031] figure 1 It is a flow chart of a method for pushing live room information provided in Embodiment 1 of the present invention. This embodiment is applicable to push the game live video stream corresponding to the user-side device to the user-side device after the server receives the game live video stream corresponding to the anchor live room. In the case of a live broadcast room, the method can be executed by an information push device between the anchor broadcast room, which can be composed of hardware and / or software, and can generally be integrated in a server. The method specifically includes the following steps:

[0032] S110. Acquire at least one video frame in the game live video stream.

[0033] The live room information push device receives the game live video stream corresponding to the anchor live room in real time. Among them, the game live video stream refers to the video stream whose video content is a game, such as the video stream of the game Honor of Ki...

Embodiment 2

[0046] This embodiment further optimizes S120 and S130 in the above embodiment. In this embodiment, identifying the image of the game character in at least one video frame and / or the game state data associated with the game character is specifically: identifying multiple The score of the anchor game role in each video frame; and, according to the image of the game role and / or the game state data associated with the game role, it is determined that the game event displayed in at least one video frame is specifically: according to the score of the anchor game role, According to the sequence of the time stamps of multiple video frames from front to back, the trend of the score change of the anchor game character is determined; and the game event is determined according to the change trend of the score of the anchor game character. figure 2 It is a flow chart of a method for pushing information in a live broadcast room provided in Embodiment 2 of the present invention, such as f...

Embodiment 3

[0061] This embodiment further optimizes S120 and S130 in the above embodiment. In this embodiment, identifying the image of the game character in at least one video frame and / or the game state data associated with the game character is specifically: identifying multiple The image of the game role in each video frame; and, according to the image of the game role and / or the game state data associated with the game role, determining the game event displayed in at least one video frame is specifically: according to the image of the game role, calculating the game The change trend of the number of characters; determine the game event according to the change trend of the number of game characters. image 3 It is a flow chart of a method for pushing information in a live broadcast room provided in Embodiment 3 of the present invention, as shown in image 3 shown, including the following steps:

[0062] S310. Acquire at least one video frame in the game live video stream.

[0063] ...

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PUM

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Abstract

The embodiment of the invention discloses a method, device, server and medium for pushing information in a live broadcast room. The method includes: obtaining at least one video frame in the live game video stream; identifying the image of the game character in the at least one video frame and / or the game state data associated with the game character; according to the image of the game character and / or the game state data associated with the game role, determine the game event displayed by the at least one video frame; if the game event matches the preset game event, push the game live video stream corresponding to the live room to the user Information. In this embodiment, according to the game events displayed in the game live video stream, the push of high-quality live broadcast rooms can be realized.

Description

technical field [0001] The embodiments of the present invention relate to computer vision technology, and in particular to a method, device, server and medium for pushing information in a live broadcast room. Background technique [0002] With the development of live broadcast technology and the promotion of Multiplayer Online Battle Arena (MOBA), more and more game anchors live broadcast MOBA games in their respective live broadcast rooms. [0003] There will be some exciting clips during the game, such as clips where multiple players start a group, clips that score consecutively, and so on. These highlights are more attractive to the audience and are the content that the audience tends to see. However, highlight clips have the characteristics of short time and uncertain appearance time, so it is difficult to capture the highlight clips, so that it is difficult to push the video stream containing the highlight clips in time, which cannot meet the personalized viewing needs...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04N21/234H04N21/262H04N21/44H04N21/482H04N21/466H04N21/431H04N21/478
CPCH04N21/23418H04N21/26258H04N21/4312H04N21/44008H04N21/4668H04N21/4781H04N21/4826
Inventor 徐子豪刘炉任高生
Owner GUANGZHOU HUYA INFORMATION TECH CO LTD
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