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Method of speeding up model topology flow in network game

A technology for model topology and online games, applied in the field of accelerating the model topology process in online games, can solve problems such as consuming production time, and achieve the effect of speeding up the production process, saving time, and shortening the production time

Inactive Publication Date: 2018-10-02
SNAIL GAMES
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

3D games produce content for the vast majority of games, and game modeling has always been a time-consuming process

Method used

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  • Method of speeding up model topology flow in network game

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Embodiment Construction

[0017] The following is attached figure 1 The preferred embodiments of the present invention are described, and it should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.

[0018] A method for accelerating the model topology process in online games. The low-precision model uses the key structure point automatic adsorption corresponding method to identify the high-precision model that needs to be matched, so as to absorb to the high-precision model, and obtain the low-precision model that conforms to the high-precision model structure shape. Model.

[0019] A method for accelerating the model topology process in online games, selecting key structure points N=1, 2, 3, 4, 5... on the high-precision model; selecting on the surface of the high-precision model in turn; selecting key structures on the low-precision model Point M=a, b, c, d...; corresponds to...

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Abstract

The invention discloses a method of speeding up a model topology flow in a network game. A low-precision model uses a mode corresponding to key structural point automatic adsorption to recognize a high-precision model which needs to be matched and is thus absorbed on the high-precision model, and a low-precision model which meets the structure and the shape of the high-precision model is obtained.The method disclosed in the invention has the advantages of shortening the model making time, speeding up the game making flow, solving the optimization of the model quickly, saving time, and reducing the production and development costs of enterprises.

Description

technical field [0001] The invention relates to a method for accelerating the model topology flow in network games. Background technique [0002] Under the trend of global video game development, the number and update speed of video games are also developing at a very fast speed. Under this trend, the production cycle and production efficiency of video games have become tools for some companies to capture the market. The faster you can produce a game of considerable scale, the faster you can occupy the corresponding market than your competitors. 3D games produce content for the vast majority of games, and game modeling has always been a time-consuming process. The traditional high-precision modeling process needs to recreate the low-polygon model to adapt to the performance of the computer. In this process, point-to-point production consumes a lot of time. The purpose of this invention is to invent and shorten the time of model production, thereby speeding up the entire pr...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T19/20A63F13/60
CPCA63F13/60G06T19/20G06T2219/2016
Inventor 叶梦林诸葛家俊
Owner SNAIL GAMES
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