Looking for breakthrough ideas for innovation challenges? Try Patsnap Eureka!

Facial avatar cartoonization realization method based on cyclic generative adversarial nets

An implementation method and avatar technology, which is applied in the field of cartoonization of human faces and avatars, can solve problems such as slow speed and poor conversion effect, and achieve the effect of solving poor conversion effect

Active Publication Date: 2018-01-12
NANJING UNIV OF POSTS & TELECOMM
View PDF3 Cites 79 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The technical problem to be solved by the present invention is to overcome the deficiencies of the prior art, provide a method for realizing the cartoonization of human faces and avatars based on cyclic generative confrontation network, and solve the problems of poor transformation effect and some good effects but slow speed in traditional methods , so that the real-time and effectiveness of face cartoonization

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Facial avatar cartoonization realization method based on cyclic generative adversarial nets
  • Facial avatar cartoonization realization method based on cyclic generative adversarial nets
  • Facial avatar cartoonization realization method based on cyclic generative adversarial nets

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0035] Embodiments of the present invention will be described below in conjunction with the accompanying drawings.

[0036] Such as figure 1 As shown, the present invention has designed a kind of realization method based on the cartoonization of human face head portrait based on cycle generation confrontation network, and this method comprises the following steps:

[0037] Step 1. Crawl multiple pictures of real people and cartoon characters with clear faces from the Internet, as follows:

[0038] Find a real person picture website, requiring the face of the real person to be visible and the picture clear;

[0039] Find a cartoon picture website, requiring consistent or similar styles and clear pictures;

[0040] Using crawler technology, 50,000 pictures were crawled from two websites.

[0041] Step 2. Recognize the faces in the crawled real person pictures and cartoon character pictures based on the face detection algorithm, and obtain real face headshots and cartoon face ...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

The invention discloses a facial avatar cartoonization realization method based on cyclic generative adversarial nets. The method includes the steps of crawling a number of real people pictures and cartoon character pictures from the network; identifying the face in the pictures based on the face detection algorithm to obtain a real face avatar and a cartoon face avatar as training samples; constructing cyclic generative adversarial nets composed of generators and discriminators and designing a loss function; taking the real face avatar and the cartoon face avatar as the input, training the cyclic generative adversarial nets to minimize the loss function; and inputting the real face avatar to be processed into the generators of the trained cyclic generative adversarial nets to obtain the corresponding cartoon face avatar. The performance of the first generator of the cyclic generative adversarial nets can be optimal, the input real face avatar can be cartoonized, and the real-timenessand effectiveness of face cartoonization can be realized.

Description

technical field [0001] The invention relates to a method for realizing cartoonization of human faces and head portraits based on cyclic generation confrontation network, and belongs to the technical field of image processing in computer vision. Background technique [0002] In recent years, with the rise of artificial intelligence, deep learning has received extensive attention, and the proposal of generative adversarial networks has accelerated the process of deep learning. In 2014, scholars such as Ian Goodfellow of the University of Montreal proposed the concept of "generative confrontation network", which gradually attracted the attention of AI professionals. Since 2016, there has been a "blowout" of academic and industry interest in GANs: [0003] A number of heavyweight papers have been published one after another; AI industry giants such as Facebook and OpenAI have also joined the research on GANs; it has become a well-deserved star at the NIPS conference in December...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Applications(China)
IPC IPC(8): G06K9/00G06F17/30G06K9/62
Inventor 解晓波熊健李海波桂冠杨洁华文韬朱颖
Owner NANJING UNIV OF POSTS & TELECOMM
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Patsnap Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Patsnap Eureka Blog
Learn More
PatSnap group products