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A visual field culling method and server for a virtual character

A virtual character and server technology, which is applied to the field of vision culling of virtual characters and the server field, can solve the problems of client cheating, rounding errors, reducing rasterization efficiency, etc., so as to improve efficiency, avoid rounding errors, and prevent plug-ins. Effect

Active Publication Date: 2019-02-19
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In the prior art, the field of view culling for virtual characters is done on the client side, but if the client side opens the perspective plug-in, the characters or objects that the characters on the client side can see will not be affected. Restrictions, in the prior art, the field of view culling on the client side is prone to cheating
In addition, in the process of converting triangles into screen pixels, the client needs to split the obstacle image into multiple triangles, which reduces the efficiency of rasterization
In addition, even if the two triangles are very close to each other, after converting to screen pixels, there will still be a pixel gap separating the two pixel triangles, which will cause rounding errors caused by the rasterization process.

Method used

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  • A visual field culling method and server for a virtual character
  • A visual field culling method and server for a virtual character
  • A visual field culling method and server for a virtual character

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Embodiment Construction

[0029] Embodiments of the present invention provide a virtual character field of view elimination method and server, which are used to eliminate the virtual character's field of view through the server side, prevent the perspective type plug-in of the client, improve the efficiency of rasterization, and avoid the rasterization process. rounding error.

[0030] In order to make the purpose, features and advantages of the present invention more obvious and understandable, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present invention. Obviously, the following The described embodiments are only some, not all, embodiments of the present invention. All other embodiments obtained by those skilled in the art based on the embodiments of the present invention belong to the protection scope of the present invention.

[0031] The terms "comprising...

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PUM

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Abstract

Embodiments of the invention disclose an occlusion culling method for virtual role and a server, which are used to prevent the client's perspective type plug-in and to avoid the round-off error generated in the rasterization process. In the method, the server projects an obstacle onto the projection plane of a second virtual character to obtain a convex polygon of the obstacle on the projection plane, and the obstacle is located between a first virtual character and the second virtual character. The server performs rasterization on the convex polygon. The server determines whether the convex polygon completely covers the projected area occupied by the second virtual character on the projection plane based on the result of the rasterization processing. If the convex polygon completely covers the projected area of the second virtual character, the server removes the second virtual character from the field of view of the first virtual character and sends the first occlusion culling result to the client. If the convex polygon does not completely cover the projected area of the second virtual character, the server sends the second occlusion culling result to the client.

Description

technical field [0001] The invention relates to the field of computer technology, in particular to a method and a server for eliminating the visual field of a virtual character. Background technique [0002] In the current virtual scene, the client needs to perform occlusion culling for the virtual character. The occlusion refers to the judgment method adopted when judging whether a certain virtual character can see another virtual character, and it is performed by the client side. Field of view culling, which can cull other characters or objects that are invisible to the avatar. [0003] In the prior art, the client converts the obstacles into screen pixels by performing rasterization processing on the obstacles. The rasterization processing of the client is usually realized by splitting the obstacle into multiple triangles after projection. The advantage of this is that it can perform simple, unified and fast calculations on multiple triangles, and the client side can use...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T19/00G06T11/00
CPCG06T11/003G06T19/006
Inventor 龚逸玲
Owner TENCENT TECH (SHENZHEN) CO LTD
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