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Synchronous play method of non-streaming media audio and video files and apparatus thereof

A synchronous playback, non-streaming media technology, applied in the fields of audio processing and video, can solve the problems of high cost, unstable local area network, difficult to achieve streaming media, etc., to achieve stable playback, smooth synchronous playback, and smooth file playback.

Active Publication Date: 2017-03-15
深圳助你科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Based on the current domestic network environment, streaming media is difficult to realize firstly, and secondly, it will cost a lot to realize it.
When some systems play audio or video, they are basically realized through the LAN, but after all, the LAN can only be in a small range, and in many cases it must be connected to the external network, which is not applicable, and the LAN will also There is an unstable situation

Method used

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  • Synchronous play method of non-streaming media audio and video files and apparatus thereof
  • Synchronous play method of non-streaming media audio and video files and apparatus thereof
  • Synchronous play method of non-streaming media audio and video files and apparatus thereof

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Embodiment Construction

[0050] The principles of the present disclosure will now be described with reference to some example embodiments. It will be understood that these embodiments are described only for illustration and purpose of helping those skilled in the art to understand and practice the present disclosure, and not to suggest any limitation on the scope of the present disclosure. The present disclosure described herein may be implemented in various ways other than those described below.

[0051] As used herein, the term "including" and its various variants can be understood as open-ended terms meaning "including but not limited to". The term "based on" may be understood as "based at least in part on". The term "one embodiment" may be understood to mean "at least one embodiment." The term "another embodiment" may be understood to mean "at least one other embodiment."

[0052] It is understood that the applicable places in this application include but are not limited to: bars, coffee shops,...

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PUM

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Abstract

The invention relates to a synchronous play method of non-streaming media audio and video files and an apparatus thereof. The method comprises the following steps that a player is uniformly connected to a cloud server and then is bound to an administrator account; after being started, the player logs in the cloud server; current data at least includes a play list; the player uploads online data once in a set time interval so as to carry out synchronization and stores / updates regularly through the cloud server; the player which earliest logs in and is in an online state is searched under the administrator account and is taken as play reference equipment; according to a play reference object, the player which requests for synchronization at a moment later than above login time is synchronized; and after synchronization, according to an acquired play position, an assigned play file in the play list is positioned and loaded. In the invention, when an audio or video file is played, the position and time of the file are calibrated so as to reach a play synchronization purpose; and especially under conditions that a network condition is poor, the file is large and so on, the method and the apparatus are suitable for audio and video file synchronization play.

Description

technical field [0001] The present invention relates to the field of video and audio processing, in particular to a method and device for synchronously playing non-streaming media audio and video files. Background technique [0002] Streaming media refers to media formats, such as audio, video or multimedia files, that are continuously played on the network in real time using streaming technology. Streaming media technology can compress continuous image and sound information and put it on the website server, and the video server transmits each compressed package to the user's computer sequentially or in real time, allowing users to watch and listen while downloading, rather than waiting for the entire compressed file. Network transmission technology that can be viewed only after downloading to your own computer. This technology first creates a buffer on the computer of the user, and pre-plays the next piece of data as a buffer. When the actual connection speed of the networ...

Claims

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Application Information

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IPC IPC(8): H04N21/242H04N21/43
Inventor 余焰
Owner 深圳助你科技有限公司
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