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System and method for operating competition game

A technology for fighting games and operating systems, applied in the field of fighting games, can solve problems such as failure, loss of interest in the game, abuse, etc., and achieve the effect of maintaining balance and improving affinity

Inactive Publication Date: 2017-02-22
REDDUCK
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0008] At this time, the number of participants in a team increases unilaterally, so participants belonging to a team with a small number of participants can only be in a helpless situation, so that they lose interest in the game and keep leaving the team, making it difficult to Sustained room maintenance problems
[0009] In addition, when a novice who has not played the game for a long time or has poor grades joins the battle room, he will continue to affect the team due to poor strength, and when he fails, he will be complained by other participants, which will naturally cause Dislike the problem of the game itself
[0010] In order to solve the above problems, the current network battle game will distinguish the user's level, thus introducing a way to restrict high-level users from participating in low-level battle rooms
[0011] However, there are still some defects in this method, that is, when a high-level user replaces the previously cultivated main character to create a new auxiliary role, the level of the auxiliary role will be initially set to the lowest level, so in order to cultivate such an auxiliary character Characters can be added to low-level games, which leads to indiscriminate entry into the novice-level battle room, and breaks the balance of the team through items or the user's own proficiency, making the game one-sided. Under such circumstances, the novice of the same team may be abused or ignored due to unskilled operations, and the novice of the other team may experience failure unilaterally. Therefore, it has become a problem for high-level users to use auxiliary characters to participate in novice games. seriously

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  • System and method for operating competition game

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Embodiment Construction

[0053] According to the fighting game execution system of the embodiment of the present invention, a fighting room for different teams (teams) in an online (On-line) game is created, and a virtual participant is allowed to participate in each team's vacancy, so that it is possible to maintain the fighting room belonging to the fighting game. The total number of teams in a room is always the same so as not to upset the balance between teams. At the same time, the victory or defeat of the team is excluded in the battle room, and individual participants belonging to each team are given independent tasks, so that individual tasks can be completed in the battle room, so the participants in the battle room do not influence others. The performance of the participants, thus increasing the affinity of novices.

[0054] In addition, the present invention provides a fighting game operation mode in which participants who have completed tasks exit the fighting room, thereby minimizing the ...

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Abstract

The present invention relates to a system and a method for operating a competition game, capable of: maintaining the balance between teams by adding a virtual participant who is replaceable with a participant who joins later when the number of participants is less than the total number set for each team in a competition game; and assigning missions to the participants of each team so as to support the participants to freely enjoy competition beyond missions for each team.

Description

technical field [0001] The present invention relates to a system and method for operating a competition game, and more specifically, to the system and method for operating a competition game as follows: By adding virtual participants who can be replaced with future participants to maintain the balance between the teams, and assigning tasks corresponding to the participants of each team, the participants can freely compete without the tasks of the teams. Background technique [0002] At present, various online games have appeared along with the popularization of the Internet. Among these various online games, based on the characteristics of online games, online battle games in which a large number of users participate and compete with each other are particularly attracting attention. [0003] Such online battle games include real-time strategy games (RTS: Real-time strategy), massively multiplayer online role-playing games (MMORPG: Massive Multiplayer Online Role Playing Game...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06Q50/10
CPCG06Q50/10A63F13/30A63F13/70A63F13/537A63F13/58A63F13/847G06N3/006
Inventor 吴炅泽曺奭铉安英燮
Owner REDDUCK
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