Image rendering method applied to games
An image rendering and game technology, applied in the field of image rendering applied to games, can solve problems such as over-rendering and low image brightness, and achieve the effect of preventing over-rendering
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[0010] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.
[0011] see figure 1 , is a schematic flowchart of an image rendering method applied to a game according to an embodiment of the present invention. The image rendering method of the embodiment of the present invention includes:
[0012] S1: Identify the target area from the image to be rendered.
[0013] Wherein, since the image to be rendered is usually the image of each frame in the game, it may also include other areas besides the target area. The target ...
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