Virtual ocean battlefield 3D visualization effect assessment method
A visualization and battlefield technology, applied in the field of virtual reality, can solve problems such as unfavorable final evaluation results fairness, reduced final evaluation results credibility, and optimization of key indicators affecting the selection of virtual ocean battlefield programs.
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[0067] Taking the marine battlefield scenes drawn by two different methods of OpenSceneGraph (OSG for short) and Vega Prime (VP for short) as an application example of this method, the 3D visualization effect of the virtual marine battlefield is evaluated.
[0068] OSG is developed using OpenGL technology and provides a set of application program interface API based on C++ platform, which allows programmers to create high-performance, cross-platform interactive graphics programs more quickly and conveniently; the bottom layer of VP uses OpenGL technology and uses Lynx Prime GUI The tool uses the cross-platform scene graph API based on VSG, allowing users to quickly configure with graphical tools and accurately develop real-time 3D scenes.
[0069] according to Figure 2-5 It can be seen that the three-dimensional visualization effects of the virtual ocean battlefield scene established by the two schemes are not the same, and the core index system reflected in the visualization...
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