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3D graphics rending method and system

A graphics rendering and 3D technology, applied in the 3D field, can solve the problem of low efficiency of 3D graphics rendering, achieve the effect of improving rendering efficiency and reducing the number of updates

Inactive Publication Date: 2014-07-30
TCL CORPORATION
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The purpose of the present invention is to provide a 3D graphics rendering method to solve the problem of low efficiency of existing 3D graphics rendering

Method used

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  • 3D graphics rending method and system
  • 3D graphics rending method and system
  • 3D graphics rending method and system

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Embodiment Construction

[0030] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention.

[0031] figure 1 The implementation process of a 3D graphics rendering method provided by the embodiment of the present invention is shown, and the details are as follows:

[0032] Step 101, parsing the scene description file to obtain rendering objects in the scene.

[0033] In the embodiment of the present invention, first load the scene description XML file, analyze the scene description, and obtain each rendering object in the scene and its rendering information, which includes the hierarchical organization structure relationship of the rendering object, the position of the rendering object, ma...

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Abstract

The invention is applicable to the field of 3D technology and provides a 3D graphics rending method and system. According to the 3D graphics rending method, objects to be rendered are divided into opaque objects and transparent objects, the opaque objects are ranked according to coordinate values of the opaque objects in a z direction in a visual coordinate system from small to large in sequence, rending is performed on the opaque objects according to the rank in sequence, and rending is performed on the same pixel point corresponding to the opaque objects with different z-coordinate values for one time only. Therefore, rending in different depths is performed on the same position for one time only, updating frequency of pixels at the same position is reduced, and rending efficiency is increased.

Description

technical field [0001] The invention belongs to the field of 3D technology, and in particular relates to a 3D graphics rendering method and system. Background technique [0002] With the popularity and popularity of iphone and Android development platforms, more and more people enjoy the visual experience brought by mobile platforms. With the development of OpenGL ES, more 3D (3Dimensions) applications appear in people's lives. Compared with 2D, 3D graphics has an incomparable user experience, but the resources of the embedded platform are very limited, so it is necessary to develop 3D applications with fast response and improve the efficiency of 3D graphics rendering under tight resources. Contents of the invention [0003] The purpose of the present invention is to provide a 3D graphics rendering method to solve the problem of low efficiency of the existing 3D graphics rendering. [0004] The present invention is achieved in this way, a 3D graphics rendering method, co...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/10
Inventor 赵智宝卢伟超
Owner TCL CORPORATION
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