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A method of web-based online game client

A game client and client-side technology, applied in the field of online games, can solve the problems of poor performance of page games, monotonous gameplay, and high difficulty, and achieve the effect of shortening the time.

Active Publication Date: 2017-03-22
厦门吉比特网络技术股份有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The advantages of client games are high-quality graphics, rich content, and strong expressiveness. The disadvantages are that the installation package is very large, and the threshold for players to experience the game is relatively high. The opposite is true for web games.
[0003] Although web games have disadvantages such as poor expressiveness, monotonous gameplay, and high CPU consumption, they are convenient and fast, and can be played anytime, anywhere by opening the website, and are becoming more and more popular among players.
[0004] Due to the different development platforms of browser games and client games, it is difficult and expensive to make a game support both client games and browser games

Method used

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  • A method of web-based online game client
  • A method of web-based online game client
  • A method of web-based online game client

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0030] see Figure 1 to Figure 4 As shown, a method for realizing webpage of an online game client includes the following steps:

[0031] Step 1: Micro-end the online game client:

[0032] More than 99% of online game clients are resource files, so in order to reduce the size of the client, it is necessary to store most of the resource files on the server for the client to download, so the following processing is required:

[0033] According to the nature of resources, it is not necessary to divide which resources are placed in the client installation package, and store them on the server for the client to download;

[0034] When the resource to be used by the client is not local, it obtains the resource from the specified server for use by asynchronous download, and keeps the obtained resource in the local hard disk for the next use;

[0035] It takes a certain amount of time to download resources asynchronously. For the sake of performance, the corresponding default resour...

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PUM

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Abstract

The invention provides an implementing method of developing browser online game clients. The implementing method includes: subjecting the online game client to micro-terminalization processing; for browser plug-in processing, downloading and updating the online game client subjected to the micro-terminalization processing by the aid of a browser plug-in in a webpage and subjecting executable files in a game to safety verification; after the safety verification is successful, enabling the browser plug-in to be responsible for starting up the game and forward input information of a game player to game process and acquiring rendering images of the game process to display; inserting the game client into the webpage for processing, namely operating the started game process at the backstage, receiving the information sent by the browser plug-in for corresponding processing, and sending the images obtained by rendering in each frame to the browser plug-in to display.

Description

technical field [0001] The invention relates to the technical field of online games, in particular to a method for realizing webpage of an online game client. Background technique [0002] Online games can be divided into two categories: one is online games with clients (referred to as client games), and the other is web games (referred to as page games), each with its own advantages and disadvantages. The advantages of client games are high-quality graphics, rich content, and strong expressiveness. The disadvantages are that the installation package is very large, and the threshold for players to experience the game is relatively high. Web games are just the opposite. [0003] Although web games have disadvantages such as poor expressiveness, monotonous gameplay, and high CPU consumption, they are more and more popular with players because they are convenient and fast, and can be played anytime, anywhere by opening the website. [0004] Due to the different development pla...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F9/44G06F9/445
Inventor 陈义庆
Owner 厦门吉比特网络技术股份有限公司
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