A method of web-based online game client
A game client and client-side technology, applied in the field of online games, can solve the problems of poor performance of page games, monotonous gameplay, and high difficulty, and achieve the effect of shortening the time.
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[0030] see Figure 1 to Figure 4 As shown, a method for realizing webpage of an online game client includes the following steps:
[0031] Step 1: Micro-end the online game client:
[0032] More than 99% of online game clients are resource files, so in order to reduce the size of the client, it is necessary to store most of the resource files on the server for the client to download, so the following processing is required:
[0033] According to the nature of resources, it is not necessary to divide which resources are placed in the client installation package, and store them on the server for the client to download;
[0034] When the resource to be used by the client is not local, it obtains the resource from the specified server for use by asynchronous download, and keeps the obtained resource in the local hard disk for the next use;
[0035] It takes a certain amount of time to download resources asynchronously. For the sake of performance, the corresponding default resour...
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