Simulator-type plug-in identification method and system for networking game

A plug-in identification system and a technology for online games, which are applied in the field of plug-in identification of simulator-type online games, can solve the problems of not identifying plug-ins, destroying the fairness of the game, interfering with the normal order of the game, etc., so as to achieve the anti-plug-in function and improve the fairness. , the effect of easy implementation

Active Publication Date: 2014-01-22
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
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AI Technical Summary

Problems solved by technology

[0006] At present, the emulator online games do not even have the function of identifying cheats, and there is no corresponding anti-cheat function. This has resulted in the fact that in the current simulator online games, players can modify and lock the memory value at will, so as to achieve in-game The purpose of making profits, thus seriously undermining the fairness of the game and interfering with the normal order of the game

Method used

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  • Simulator-type plug-in identification method and system for networking game
  • Simulator-type plug-in identification method and system for networking game
  • Simulator-type plug-in identification method and system for networking game

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Embodiment Construction

[0022] In order to make the objectives, technical solutions and advantages of the present invention clearer, the present invention will be further described in detail below with reference to the accompanying drawings.

[0023] Compared with other types of games, the networked games of the simulator type have certain peculiarities. For networked games of the simulator type, the game program itself usually does not have the anti-plug function, and the simulator game runs directly in the simulator, and the simulator can control the execution process and data of the game program.

[0024] In addition, it is difficult for the plug-in to change or lock the stack calling sequence and the temporary variable values ​​in the stack during the running of the game (if the plug-in attempts to change or lock, it may cause the simulator to crash or fail to continue running, and cannot be used. The purpose of plug-in profit), therefore, the embodiment of the present invention can realize anti-plug-...

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Abstract

An Emulator (EMU) configures a monitoring condition relevant with critical data of a game role, when the monitoring condition is met, the EMU transmits the critical data of the game role to a server; the server analyzes the critical data of the game role; when determining that the critical data of the game role is unusual, the server determines that the game role has used a plug-in.

Description

Technical field [0001] The embodiments of the present invention relate to the technical field of electronic games, and more specifically, to a method and system for plug-in recognition of an emulator-type networked game. Background technique [0002] Electronic games, also known as video games, refer to a form of entertainment in which people play games through electronic devices, such as computers and game consoles. [0003] With the rapid development of computer technology and network technology, the Internet (Internet) plays an increasingly important role in people's daily life, study and work. The game battle platform provides Internet users with online services for multiplayer computer games. It allows game players on the Internet to easily play games via the Internet, just like in the same local area network. The game battle platform closely connects players thousands of miles away on the Internet through network protocol conversion technology, and also provides users with r...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F19/00G06F21/50
CPCG06F21/00A63F13/335A63F13/35A63F13/73A63F13/75A63F13/822A63F13/58
Inventor 王旭新姚建辉陈贤文蔡成汤闻
Owner TENCENT TECH (SHENZHEN) CO LTD
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