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Method and device for recommending games based on social network

A technology for social networking and games, applied in special data processing applications, instruments, electrical and digital data processing, etc., to improve efficiency, save computing time, and increase adoption rates

Active Publication Date: 2017-05-17
BEIJING BAIDU NETCOM SCI & TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, there is currently no technical solution that can synthesize the above-mentioned various data for game recommendation

Method used

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  • Method and device for recommending games based on social network
  • Method and device for recommending games based on social network

Examples

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Embodiment Construction

[0021] The present invention will be described in further detail below in conjunction with the accompanying drawings.

[0022] According to one aspect of the present invention, a method for recommending games based on a social network is provided. It should be noted that the communities described below in the present invention may include various types such as Tianya and Mopu, and may also include other social platforms such as Tieba.

[0023] Please refer to figure 1 , figure 1 It is a flowchart of a method for recommending games based on a social network according to a preferred embodiment of the present invention.

[0024] Such as figure 1 As shown, the method for recommending online games provided by the present invention includes:

[0025] Step S101, based on the current user's game account, obtain the multi-dimensional information of the current user.

[0026] Specifically, when a user participates in an online game for the first time, it is usually necessary to reg...

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PUM

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Abstract

The invention provides a method for recommending games based on the SNS (Social Networking Service). The method comprises the following steps: acquiring multidimensional information of current user according to the game account of the current user; performing pre-processing for the acquired multidimensional information respectively to determine the recommended game in each dimension; synthesizing the recommended games in each dimension, and performing normalization and rank ordering for game information to determine the final games to be recommended. Correspondingly, the invention further provides a device for recommending games based on SNS. The method and the device for recommending games based on the SNS greatly increase the acceptance rate of recommending games.

Description

technical field [0001] The invention relates to the technical field of online games, in particular to a method and device for recommending games based on a social network. Background technique [0002] At present, with the continuous development of online games, it has become more and more common to recommend games of potential interest to users through interactive social platforms such as forums, post bars, and communities. The existing technology usually uses manual editing or simply recommends games to game users based on the frequency of game post bars that users often log in, but cannot combine game service information of multiple online players in real time, including game environment, player behavior characteristics, social network, etc. Game recommendation by information such as information, etc., cannot guarantee that the recommended games will reach a certain adoption rate, and the recommendation effect is not good. [0003] In fact, when game users participate in...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F17/30
Inventor 鲍鹏飞后显慧
Owner BEIJING BAIDU NETCOM SCI & TECH CO LTD
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