Method and device for recommending games based on social network
A technology for social networking and games, applied in special data processing applications, instruments, electrical and digital data processing, etc., to improve efficiency, save computing time, and increase adoption rates
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[0021] The present invention will be described in further detail below in conjunction with the accompanying drawings.
[0022] According to one aspect of the present invention, a method for recommending games based on a social network is provided. It should be noted that the communities described below in the present invention may include various types such as Tianya and Mopu, and may also include other social platforms such as Tieba.
[0023] Please refer to figure 1 , figure 1 It is a flowchart of a method for recommending games based on a social network according to a preferred embodiment of the present invention.
[0024] Such as figure 1 As shown, the method for recommending online games provided by the present invention includes:
[0025] Step S101, based on the current user's game account, obtain the multi-dimensional information of the current user.
[0026] Specifically, when a user participates in an online game for the first time, it is usually necessary to reg...
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