Three-dimensional ocean wave analogy method based on ocean wave spectrum
A technology of three-dimensional ocean waves and simulation methods, which is applied in special data processing applications, instruments, electrical digital data processing, etc., and can solve problems such as unconsidered, inconsistent waves, etc.
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Embodiment 1
[0072] This embodiment includes the following steps:
[0073] The first step is to determine the observation time t and obtain the wave height at that time;
[0074] The second step is to take a certain moment when the sea surface is relatively calm before the observation time t as the observation time 0, and obtain the wave height at that time;
[0075] In the third step, on the basis of considering the time history of the wave formation, the correlation function of the wave is derived, and the attenuation weight function of the wave is calculated;
[0076] The fourth step is to multiply the wave height at time 0 by the attenuation weight function and superimpose it on the wave height at the observation time t, so as to reflect the influence of the waves at the previous moment on the waves at the observation time;
[0077] The fifth step is to change the angle initial phase of the direction spectrum function of the superimposed waves to simulate the change of wind direction;...
Embodiment 2
[0131] Taking the sea surface in a certain area of the South my country Sea as an example, the representative wave height is 6m, and the average cycle is 12.5s. On the basis of Example 1, it can be obtained:
[0132] α=0.000665β=0.35ω 0 =2πf=0.503
[0133] When the wind speed u=36.7m / s
[0134] Take i=3, and take the instantaneous wave height of t as:
[0135] ξ(x y t)=R 1 ξ 1 (x y t)+R 2 ξ 2 (x y t 1 )+R 3 ξ 3 (x y t 2 )
[0136] in:
[0137] ξ 1 (x y t) is the instantaneous wave height directly generated at time t;
[0138] ξ 2 (x y t 1 ) is time t 1 the instantaneous wave height;
[0139] ξ 3 (x y t 2 ) is time t 2 wave height
[0140] According to the instantaneous wave height formula of ocean waves, the instantaneous wave height at time t can be obtained:
[0141] ξ 1 ( x y t ) = Σ i = 1 ...
Embodiment 3
[0158] Embodiment 3 is a variation of Embodiment 2.
[0159] When taking i=4:
[0160] According to the calculation of the weight function formula, it can be obtained
[0161] Pick R 4 = - 0.25 6.382 , R 3 = - 0.045 6.382 ,
[0162] R 2 = 1.607 6.382 , R 1 = 1
[0163] Simulate as Figure 4 , it can be seen from the figure that the simulated waves are gentler than those simulated by traditional simulation methods.
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