A GPU-based real-time rendering method in a binocular system
A real-time rendering, dual-purpose technology, applied in 3D image processing, image data processing, instruments, etc., can solve the problems of bandwidth consumption, difficult application of 3DTV system, and high algorithm complexity
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Embodiment 1
[0028] see figure 1 , the real-time rendering method based on GPU in this binocular system is characterized in that firstly the hole mask image is drawn at the sending end of the binocular system and the texture information HFI of the large hole is extracted, and then the extracted HFI is used to fill in the receiving end of the system Large holes, and use interpolation algorithm to fill small holes; in order to meet the real-time requirements, use GPU to accelerate the drawing of virtual viewpoint images; first use CUDA technology to project the pixels in the texture image into three-dimensional space, and then apply OpenGL technology The pixels of are projected onto a two-dimensional plane to complete the drawing of the virtual viewpoint image; the steps are:
[0029] (1) The sending end draws the hole mask image and extracts the texture information: draws the hole mask image, uses the hole mask image to find the maximum value of the large hole in the horizontal direction, a...
Embodiment 2
[0033] This example is basically the same as Example 1, and the special features are as follows:
[0034] The specific steps of the step (1) that the sending end draws the hole mask image and extracts the texture information are as follows:
[0035] ① Use the depth image and its corresponding vertex index to perform three-dimensional image transformation. After the transformation, the color buffer is assigned with 0 and 255 respectively, where 0 represents the hole area and 255 represents the non-hole area. According to the storage characteristics of OpenGL, the vertex index of the image, the color data of the vertex and the depth information of the vertex are stored in the vertex buffer, the color buffer and the depth buffer respectively; and the hole mask is an image that plays a marking role. Only record the position of the hole, without considering the corresponding color data;
[0036] ② Use the hole mask image to find the maximum value in the horizontal direction of the...
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