Looking for breakthrough ideas for innovation challenges? Try Patsnap Eureka!

Method for realizing plug-and-play somatosensory handle in Android system

A somatosensory handle, plug-and-play technology, applied in the input/output of user/computer interaction, sports accessories, indoor games, etc., can solve the problems of somatosensory handle integration difficulties, inability to support android devices, etc., and achieve high due value. Effect

Active Publication Date: 2013-02-06
SUZHOU YUNZHIHUDONG TECH
View PDF4 Cites 9 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0007] The purpose of the present invention is to overcome the deficiencies in the prior art, provide a method for implementing a plug-and-play somatosensory handle in the Android system, solve the problems that the somatosensory handle is difficult to integrate on the android system, and cannot support existing android devices, so that The large-scale and rapid spread of somatosensory games on the Android system becomes possible

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Method for realizing plug-and-play somatosensory handle in Android system
  • Method for realizing plug-and-play somatosensory handle in Android system

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0023] The invention provides a plug-and-play somatosensory handle solution, so that a large number of android smart TVs / set-top boxes can immediately use the somatosensory handle without modifying the underlying driver and framework support, thereby supporting the somatosensory game.

[0024] Such as figure 1 As shown, the hardware part includes: wireless somatosensory handle 1, wireless transmission module 2, wireless usb receiver 3, android smart device 4 and game software running on it, wireless usb receiver 3 plugged into the usb of android smart device 4 On the interface, the wireless somatosensory handle 1 contains various sensors, but at least includes a gravity acceleration sensor 101, which is used to transmit the raw data of motion sensing or the processed motion recognition data to the android, and the android smart device 4 is installed with android 3.0 and above system, the somatosensory game software runs on the android smart device.

[0025] Such as figure 2...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

The invention relates to a method for realizing a plug-and-play somatosensory handle in an Android system. The method comprises the following steps: acquiring motion acceleration data from a gravity acceleration sensor by using a wireless somatosensory handle and transmitting the motion acceleration data to a wireless universal serial bus (USB) receiver by using a wireless transmission module; and after the wireless transmission module receives the motion acceleration data, simulating a rocker three-axis data of a usb joystick to an android system; and running a somatosensory game in the android system, acquiring the rocker three-axis data through a Motion Event interface of android frame work, translating into somatosensory data required by the somatosensory game, and performing action identification and control. The plug-and-play somatosensory handle is realized, the modification of bottom drive and framework support of a preinstalled android system is avoided, and a large amount of cost of development, test, adjustment and communication is reduced.

Description

technical field [0001] The invention relates to a realization method of a plug-and-play gravity-sensing somatosensory handle, which is suitable for android 3.0 and above systems. Background technique [0002] At present, most terminal smart electronic devices in the home are based on the android operating system, including smart TVs, smart set-top boxes and other smart devices based on android. [0003] Embedded somatosensory games have broken through the previous operation method of simply inputting with handle buttons, but instead operate through changes in body movements, and run on android smart devices. Somatosensory games generally use a "gamepad" with a gravity acceleration sensor to operate. [0004] However, the original mechanism of the android system cannot directly support the somatosensory handle with the gravity acceleration sensor with the external wireless connection. Existing technical solutions require the motion sensor technology solution provider to pro...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01A63F13/02A63F13/92
Inventor 姚滨颜治张世阳
Owner SUZHOU YUNZHIHUDONG TECH
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Patsnap Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Patsnap Eureka Blog
Learn More
PatSnap group products