Super-large-scale weather effect rendering method
A super-large-scale, weather-based technology, applied in image data processing, 3D image processing, instruments, etc., can solve problems that have not yet been solved, and achieve the effect of improving rendering efficiency and powerful dynamic self-adaptive ability
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[0025] The ultra-large-scale weather effect rendering method of the present invention renders weather effects based on a spherical quadtree particle system, and establishes a spherical quadtree to divide the earth's surface with the idea of a quadtree, and each node represents a region. Add particle emitters to the leaf nodes of the spherical quadtree to form a particle source, and combine different particle sources to form a quadtree particle system. The quadtree particle system can realize the simulation of weather effects for regions of any size and shape on a global scale. The steps are as follows:
[0026] The first step is to establish a spherical quadtree, with longitude θ, latitude The value range of is divided into two divisions to realize the four-fork division of the sphere.
[0027] Such as Figure 4 As shown, point O represents the center of the earth, point P represents any point on the surface of the earth, and the distance from OP is equal to the radius R ...
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