Method, device and system for realizing dynamic blocking in three-dimensional role playing game
A technology for role-playing games and three-dimensional games, applied in the field of dynamic blocking, can solve the problems of low synchronization efficiency, long time required for data transmission, and many resources consumed by clients and servers.
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[0063] In order to make the purpose, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.
[0064] The existing method of realizing game dynamic blocking based on the physical collision detection mechanism is to obtain the collision detection data of the 3D game model for reporting, and send the changed game data to the client for synchronization, which makes the CPU overhead large and requires The CPU computing power is high, but the synchronization efficiency is low. In the embodiment of the present invention, it is considered to project the three-dimensional game scene in a top view to form a two-dimensional game scene, and subdivide the two-dimensional game scene according to the preset size to form a blocking grid. By pre-editing the two-dimensional blocking data for the blocking grid and Set the pathfinding algorithm to de...
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