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Control platform for correlating entity with virtual article and corresponding control method

A technology of virtual items and control methods, applied in special data processing applications, instruments, electrical digital data processing, etc., to achieve the effect of enriching feelings

Inactive Publication Date: 2011-05-04
马天龙
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, in the existing technology, there is no real feasible plan and platform to combine the two, and give full play to the convenience and speed of the network to meet the communication needs of model lovers.

Method used

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  • Control platform for correlating entity with virtual article and corresponding control method
  • Control platform for correlating entity with virtual article and corresponding control method
  • Control platform for correlating entity with virtual article and corresponding control method

Examples

Experimental program
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Embodiment Construction

[0026] In the present invention, by establishing correspondence between entities and / or physical components and virtual items in the game system, changes in the entities and / or physical components are reflected in the game system in real time or non-real time. Such an embodiment changes the current situation that the game system is completely virtual in the past and has nothing to do with equipment or devices or parts in reality, thereby more closely linking the game with real life.

[0027] figure 1 It shows a flowchart of a control method for associating entities with virtual items in a game system according to the first embodiment of the present invention. In this embodiment, the performance of the virtual item corresponding to the entity in the game system is calculated according to the reaction of the entity in the game system. Specifically, step S210 is first performed to obtain the entity information corresponding to the virtual item from the database corresponding to the ...

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Abstract

The invention provides a control method for correlating an entity with a virtual article in a game system, wherein the virtual article is a virtual object in the game system, and the entity is an object correlated with the game system. The control method is characterized by comprising the following steps of: a. acquiring entity information corresponding to the virtual article; and b. processing the action and / or the state of the virtual article in the game system according to the entity information. The invention also provides a control device for correlating the entity with the virtual article in the game system as well as an auxiliary control method and device for correlating the entity with the virtual article in the entity and the entity correlated with the game system. The invention realizes the effect of the synchronization of entity operation and virtual article operation by correlating real entities, such as toys, articles, and the like, with the virtual article in the game system, thereby enriching the experience of players, bringing more reality sense to the players and providing sufficient market conditions for factories during marketing highly-configurable hardware.

Description

Technical field [0001] The present invention relates to a control method for associating an entity with a virtual item in a network game system, especially a game system, and a corresponding control device and auxiliary control device, and specifically processes the actions and / or actions of virtual items in the game system according to the entity information Or status. Background technique [0002] As an emerging industry, the online game industry has developed rapidly in recent years and has become the leader of the entire online economy. Among the top 15 online game operators in China by revenue in 2007, 10 were listed companies, and the revenue of listed companies was approximately 9.87 billion yuan, accounting for 77.1% of total revenue. It is estimated that by 2009, the market share of listed companies will account for more than 90%. [0003] The main income of many online games comes from the players' investment in upgrading their own characters or tools in the game. Usua...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F19/00
Inventor 马天龙郝淑芬
Owner 马天龙
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