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Network virtual article or user account transaction system

A virtual item and transaction system technology, applied in the field of online virtual item or user account transaction system, can solve the problem of lack of safe and convenient virtual item or network service account

Inactive Publication Date: 2011-03-30
任少华
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, there is still a lack of safe and convenient trading platforms for virtual goods or network service accounts

Method used

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  • Network virtual article or user account transaction system
  • Network virtual article or user account transaction system
  • Network virtual article or user account transaction system

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0081] The server is an online game, and user A and user B are both players of the online game. The trading party is a platform for trading virtual items of online games on the Internet, and the user may have an account with the trading party or may not have an account with the trading party. The transaction party has an account registered with the service party, which is an ordinary player account, and in other embodiments of the present invention, the account can also be a special NPC account, or a special place or place, or other players that can be connected with the player. Interactive account. In addition, the transaction party can also sign a service agreement with the service party, wherein the service party allows the transaction party to provide transaction services in the server game and the service party can provide support to the transaction party.

[0082] When the online game is in operation, the transaction party keeps connected with the online game, and the a...

Embodiment 2

[0096] The server is an online game, and user A and user B are both players of the online game. The trading party is a platform for trading virtual items of online games on the Internet, and the user may have an account with the trading party or may not have an account with the trading party. The service party and the transaction party are related to each other, for example: the transaction party and the service party have registered or registered with each other, the service party allows the transaction party to provide transaction services and provide cooperation to the transaction party, the transaction party allows the service party to access the transaction service and provide services provide support.

[0097] The following is the process of user A selling or auctioning his virtual item x through the transaction party:

[0098] 1. User A uses a terminal to log in to the online game;

[0099] 2. User A delivers the virtual item x to the server system in the online game ...

Embodiment 3

[0111] The server is an online game, and user A has a user account x of the online game. The transaction party is a platform for conducting network service account transactions on the Internet, and user A and user B have accounts on the transaction party. Among them, the service party conducts login authentication on the user account x through the transaction party, specifically: a user has the service party user account x and is associated with the user's transaction party account, and the user uses the terminal to log in to the transaction party after passing the transaction party's identity authentication. , the user selects the server user account x in the transaction interface to request login, the transaction sends the user's login credentials to the server, and the server allows the user to access the server user account x after receiving the login credentials.

[0112] The following is the process of user A selling or auctioning his service party user account x through...

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PUM

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Abstract

The invention discloses a network virtual article or user account transaction system. Following the enlargement of user groups of network games, increasing transaction demands on virtual articles and network service accounts are aroused. However, a safe and convenient virtual article or network service account transaction platform lacks at present. The system can form a transparent, automatic and public network virtual article or user account transaction platform.

Description

technical field [0001] The invention relates to a network virtual item or user account trading system. Background technique [0002] Along with the expansion of the user base of online games, there has been an increasing demand for transactions of virtual items and network service accounts. However, there is still a lack of safe and convenient trading platforms for virtual items or network service accounts. Contents of the invention [0003] The present invention adopts a network virtual item or user account trading system to solve the above-mentioned problems. [0004] The present invention is realized in this way. A network virtual item transaction system includes a service party, a transaction party and a user, wherein the user and the transaction party have server accounts on the service party, and the service party account of user A owns a virtual item x, and the user A B has item y, and user A and user B want to trade virtual item x and item y. The steps include: u...

Claims

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Application Information

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IPC IPC(8): G06Q30/00
Inventor 任少华
Owner 任少华
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