Microstructure surface global illumination real-time rendering method based on height map
A global illumination and microstructure technology, which is used in the processing of 3D images, image data processing, instruments, etc.
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[0077] The specific implementation process of the method of the present invention is as follows:
[0078] The method of the present invention uses the Shadow Mapping method, so the entire scene is drawn twice. The rendering process of other calculations adopts the idea of deferred shading and is realized by drawing quadrilaterals that fill the screen. Therefore, the calculation overhead introduced by the method has little to do with the complexity of the geometric model of the object in the scene.
[0079] The method uses many textures in the calculation process, and the texture organization is as follows:
[0080] (1) disTexture: The microstructure height texture of the object surface. Input during initialization, used by Pass2.
[0081] (2) modelTexture: The color texture of the object surface. Input during initialization, used by Pass2.
[0082] (3) shadowMap: The depth map of the scene with the light source as the viewpoint. Generated by Passl and used by Pass2.
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