Method, system and client for realizing fighting alternation of stand-alone mobile phone game
A technology of mobile games and stand-alone games, applied in the field of mobile games
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Embodiment 1
[0050] Example 1: Two-person battle and interaction
[0051] based on figure 1 system shown and figure 2 As shown in the method shown, mobile game user A logs in to the mobile game's battle platform server through the API interface of the stand-alone mobile game client he logs in, queries and selects game user B from the online user list on the online user service unit, and then sends It sends out a battle invitation; after game user B accepts the invitation, a battle interaction channel is established between game user A and game user B through the online game service unit of the battle platform server, and data transmission between game user A and game user B is performed to realize the battle. interact.
[0052] If the game needs to interact with the game developer's server, the battle platform server can first obtain the data required for the interaction with the game developer's server, and then notify game user A and game user B to achieve two-player interaction.
Embodiment 2
[0053] Example 2: Multiplayer (more than or equal to two people) battle interaction
[0054] based on figure 1 system shown and figure 2 In the method shown, mobile game user A logs in to the mobile game's battle platform server through the API interface of the single-player mobile game client he logs in, establishes the game X's room on the battle platform server, and waits for other game users to join and prepare. Start a game battle. All data is distributed among game users through the battle platform server to realize the battle interaction, that is, if any game user in a room performs any operation, all other game users in the same room will be notified through the battle platform server. If Game X needs to interact with the game developer's server, the mobile game's battle platform server can interact with the game developer's server to obtain data to notify all game users in the room corresponding to Game X to achieve multiplayer battle interaction .
[0055] Speci...
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