A method for playing the online synchronization explication of the network game
An online game and game technology, applied in the field of synchronous game and commentary playback, can solve the problem of not being able to watch the game in real time on the Internet, and achieve the effect of reducing operating costs and burdens
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[0010] The present invention will be further described below in conjunction with the accompanying drawings and embodiments.
[0011] As shown in Figure 1, the implementation idea of the present invention is as follows: After the players log in to the game and start the game, the system will send each step of the player's operation to the LOGServer for storage, and when each LOG is saved, the referee will pass The game client or web player reads the LOG data in the LOGServer, plus a special voice tool to explain the game process on the spot, and sends the game process to other viewers, and the data transmission between the viewers adopts P2P, so that Can achieve better synchronization and reduce server load. Among them, P2P is an abbreviation of peer-to-peer, or peer-to-peer networking. At present, people think that it has a great future in strengthening communication between people on the Internet, file exchange, distributed computing, etc. Simply put, P2P directly connects...
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