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A method for playing the online synchronization explication of the network game

An online game and game technology, applied in the field of synchronous game and commentary playback, can solve the problem of not being able to watch the game in real time on the Internet, and achieve the effect of reducing operating costs and burdens

Inactive Publication Date: 2007-08-15
成都金山互动娱乐科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] With the rapid development of the interactive entertainment industry, the game industry has also begun to hold various types of international competitions and business competitions. At present, viewers watching online game competitions can only enjoy the fierce competition by downloading the video after the competition, and cannot watch the competition in real time through the Internet. watch the game

Method used

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  • A method for playing the online synchronization explication of the network game

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Embodiment Construction

[0010] The present invention will be further described below in conjunction with the accompanying drawings and embodiments.

[0011] As shown in Figure 1, the implementation idea of ​​the present invention is as follows: After the players log in to the game and start the game, the system will send each step of the player's operation to the LOGServer for storage, and when each LOG is saved, the referee will pass The game client or web player reads the LOG data in the LOGServer, plus a special voice tool to explain the game process on the spot, and sends the game process to other viewers, and the data transmission between the viewers adopts P2P, so that Can achieve better synchronization and reduce server load. Among them, P2P is an abbreviation of peer-to-peer, or peer-to-peer networking. At present, people think that it has a great future in strengthening communication between people on the Internet, file exchange, distributed computing, etc. Simply put, P2P directly connects...

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Abstract

The disclosed online synchronous explanation and display method for network game comprises: (1) the game client records every player operation in LOG to send into LOG server for storage; (2) the game judge device reads the LOG data through the game client or web displayer, and applies speech device to onsite explain the game procedure; and (3) it transmits the game procedure and speech explanation real time to viewer browser by P2P protocol. This invention is benefit to enjoy online game.

Description

technical field [0001] The invention relates to a technique for synchronizing game and commentary playback, in particular to a method for online synchronous commentary playback of online games. Background technique [0002] With the rapid development of the interactive entertainment industry, the game industry has also begun to hold various types of international competitions and business competitions. At present, viewers watching online game competitions can only enjoy the intense competition by downloading the video after the competition, and cannot watch the competition in real time through the Internet. Watch the game. Contents of the invention [0003] The technical problem to be solved by the present invention is how to provide a method for online synchronous commentary playback of online games. This method can realize the synchronization of the game and commentary playback and online playback through the combination of the game client and the WEB page. [0004] The...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/08G06F17/30G06F19/00
Inventor 杨维
Owner 成都金山互动娱乐科技有限公司
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