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Long-sleeve article of clothing having outer flick sleeve layer to reduce mousepad friction and increase targeting performance for PC gamers

a long-sleeve, mousepad-reducing technology, applied in the field of long-sleeve clothing, can solve the problems of high friction between the discomfort of the gamer's arm and the mousepad, and the lack of mobility, so as to reduce friction, improve comfort, and reduce friction

Pending Publication Date: 2022-09-15
NO CLONES INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The invention is a long-sleeve clothing article with a reconstructed sleeve that improves comfort and reducing friction when moving a computer mouse. The lower two thirds of the sleeve is made of satin weave with a poly-spandex blend, which provides smooth and consistent glide against the mousepad. The seam of the sleeve is positioned on top of the arm to prevent friction with the mousepad. The cuff of the clothing has a flat hem and is only partial circumference to further enhance comfort and performance when rubbed against a mousepad. The hoodie includes a poly-spandex blend in an outer layer of the sleeve and a seam along the top portion of the sleeve. The invention provides increased accuracy and warmth for computer users and improves performance enhancement for computer games.

Problems solved by technology

A problem faced by competitive gamers in the computer gaming industry is the friction caused by traditional long sleeve clothing against a mousepad.
Both the material used (wool / cotton) and the construction of the clothing including the placement and thickness of seams leads to an uncomfortable and high friction contact between the gamer's arm and the mousepad.
This results in lack of mobility, poor consistency of aiming in a shooting video games, and fatigue.
Additionally, skin changes with sweat and oils and is therefore not consistent.
Another drawback of avoiding the use of long sleeves for high performance gaming is sacrificing the comfort of playing in a hoodie or other long sleeve article of clothing.

Method used

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  • Long-sleeve article of clothing having outer flick sleeve layer to reduce mousepad friction and increase targeting performance for PC gamers
  • Long-sleeve article of clothing having outer flick sleeve layer to reduce mousepad friction and increase targeting performance for PC gamers
  • Long-sleeve article of clothing having outer flick sleeve layer to reduce mousepad friction and increase targeting performance for PC gamers

Examples

Experimental program
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Effect test

Embodiment Construction

[0027]FIG. 1 illustrates a perspective front view of an article of clothing 100 having an outer flick sleeve layer 102 on each sleeve 104 according to an exemplary embodiment. The article of clothing 100 in this embodiment is a zip-up hoodie comprising a body portion 106 with zippered front 108, hood portion 110 with tie cord 112, and two long-sleeves 104. The body 106, hood 110 and inner layer 114 of the sleeves 104 shown extending downward from the shoulder area in this embodiment may be similar to the corresponding aspects of well-known prior art hoodies. However, the sleeves 104 are modified in this embodiment to include additional structure and design for increasing performance when the article of clothing is utilized by a user of a computer such as by a competitive PC gamer. In particular, the forearm portion of each sleeve 104 includes an outer flick sleeve layer 102 over top of the inner layer 114 extending from the bicep level of the sleeve 104 down to the end of the sleeve...

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PUM

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Abstract

An article of clothing includes a body portion and at least one sleeve. An inner layer of the sleeve is formed by a first material, and an outer layer of the sleeve is formed by a second material having a satin weave. The outer layer extends to the wrist area and is attached such that a shiny side of the satin weave faces outward and a dull side of the satin weave faces inward. The outer layer has an orientation of a two-way stretch characteristic being around a circumference of the sleeve and not lengthwise along the length of the sleeve. The inner layer and the outer layer are joined by a longitudinal seam running lengthwise along a top of the sleeve. A wearer operates a computer mouse with the wrist area of the sleeve intermediate the wearer's inner wrist and a mousepad. The outer layer glides against the mousepad.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]This application claims the benefit of priority of Canadian Patent Application No. 3,112,066 filed Mar. 15, 2021, which is incorporated herein by reference.BACKGROUND OF THE INVENTION(1) Field of the Invention[0002]The invention pertains generally to long-sleeve articles of clothing such as hoodies, sweatshirts, and zip-ups. More specifically, the invention relates to a long-sleeve article of clothing that includes an outer flick sleeve layer for reducing friction between the sleeve and a computer mousepad, thereby increasing targeting performance for personal computer (PC) gamers.(2) Description of the Related Art[0003]A problem faced by competitive gamers in the computer gaming industry is the friction caused by traditional long sleeve clothing against a mousepad. Both the material used (wool / cotton) and the construction of the clothing including the placement and thickness of seams leads to an uncomfortable and high friction contact be...

Claims

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Application Information

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IPC IPC(8): A41D27/10A41D1/04
CPCA41D27/10A41D1/04A41D31/185A41D27/12A41D13/0012
Inventor BICA, MICHAELKLIMCHUK, MORGAN KADE
Owner NO CLONES INC
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