Card toy for two player games

a two-player, card technology, applied in the field of card toy for two-player games, can solve the problems of limited content and position of picture symbols, combination indicators that can be shown on the playing face of cards, and cannot be determined in many cases quickly whether or not a predetermined combination is attained, so as to facilitate the game and facilitate the game. the effect of the gam

Inactive Publication Date: 2017-03-16
KADOKAWA CORPORATION
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The patent is about a game where players use standby cards to determine if they have won a prize by observing the arrangement of decision marks on the cards. The rules for playing the game can be adjusted to make it easier for the players to determine if they have won. This helps the game run smoothly with different combinations of standby cards. The technical effect of this patent is to provide a more intuitive and efficient game for players.

Problems solved by technology

In either case, however, since the card size is limited, the contents and positions of picture symbols and a combination indicator that can be shown on the playing face of the card are also limited.
Further, as the combination of combination indicators is diversified, it cannot quickly be determined in many cases whether or not a predetermined combination is attained.

Method used

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  • Card toy for two player games
  • Card toy for two player games
  • Card toy for two player games

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0024]Now, an embodiment of the card toy for two player games according to the present invention will be described below in detail with reference to accompanying drawings.

[0025]FIG. 1 illustrates an example scene where one player places a set of cards on the player's play field when playing a game with a card toy for two player games of the present invention. The card toy for two player games of the present invention includes two sets of cards to be used respectively by two players. As illustrated in FIG. 1, each player makes preparations for the game by placing the cards on the player's play field. In the course of playing the game, the two players, a first player and a second player, face each other with two play fields interposed between the two players. A set of game components for the first player and another set of game components for the second player are common except what cards are included in each set. The set of game components for the first player will be described below...

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PUM

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Abstract

Provided herein is a card toy for two player games that enables the players to quickly determine whether or not a combination is attained even with a variety of combinations. The card toy for two player games includes one play field for playing the game and a deck of cards for each player. Each deck of cards includes two sorts of cards, monster cards and skill cards. A combination indicator and a decision mark indicator are disposed along one side of each monster card and each skill card. In placing the cards in a standby area 9, the cards are overlapped one on another by shifting the cards such that some of the decision marks in the combination indicators of the respective cards may be arranged in a matrix.

Description

TECHNICAL FIELD[0001]The present invention relates to a card toy for two player games.BACKGROUND OF THE INVENTION[0002]In a typical existing card toy for two player games, wins and losses are determined between the cards played by a player and those played by the opponent player by offsetting points corresponding to the offensive power and defensive power of the cards placed by the player on the play field and points corresponding to the offensive power and defensive power of the cards placed by the opponent player on the play field. Such card toy for two player games includes a plurality of cards each having a combination indicator on a playing face. With such card toy, a game proceeds according to rules of play whereby a predetermined effect is exerted when a predetermined combination is attained by an arrangement of the combination indicators of some selected from the cards.[0003]Another existing card toy employs rules of play whereby a predetermined effect is exerted based on a ...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F1/00A63F1/02
CPCA63F1/02A63F1/00A63F3/00094
Inventor MORIKAWA, RYOJI
Owner KADOKAWA CORPORATION
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