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Gaming machine and control method thereof

Inactive Publication Date: 2009-02-26
UNIVERSAL ENTERTAINMENT CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0011]It is an object of the present invention to provide a gaming machine that allows a player to visually recognize situations of characters which are running in a race, from his / her desired view, and a control method thereof.

Problems solved by technology

However, any above-described documents do not describe a gaming machine capable of notifying a player of situations of characters that are running in a race, in real time.

Method used

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  • Gaming machine and control method thereof
  • Gaming machine and control method thereof
  • Gaming machine and control method thereof

Examples

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Embodiment Construction

[0054]With reference to FIGS. 1 to 30, an exemplary embodiment of the present invention will be described below.

[0055]A gaming machine according to the exemplary embodiment allows a player to visually recognize race situations of characters which are running in a race, by a three-dimensional image displayed on an individual display of a gaming terminal from his / her desired view.

[0056]As shown in FIG. 1, in step S11, a host server 15 (see FIG. 7) determines action patterns of racehorses which run in a next racing game. The action patterns include data regarding position coordinates for racehorses in a world coordinate system with respect to each time point from a race start to a race finish. The action patterns define race paces and order of arrival for racehorses in the next racing game.

[0057]In step S12, the host server 15 generates three-dimensional object data in order to display three-dimensional images for racehorses which run in the next racing game on a common display 14. In ...

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PUM

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Abstract

A gaming machine includes a common display, a racing game controller and gaming terminals. The racing game controller determines action patterns of racehorses in a racing game and executes the racing game on the common display based on the determined action patterns. Each gaming terminal includes a designation switch and an individual display and receives a bet by a player. The designation switch designates a view for viewing a three-dimensional image of bet racehorse on the individual display. Each gaming terminal receives the determined action patterns from the racing game controller, generates frame data of the three-dimensional image of bet racehorse from the view designated by the designation switch based on the received action patterns, and displays the three-dimensional image on the individual display based on the generated frame data, in synchronization with a progress of the racing game displayed on the common display.

Description

CROSS REFERENCE TO RELATED APPLICATION[0001]This application claims benefit of priority under 35 U.S.C. §119 to Japanese Patent Application No. 2007-216047, filed on Aug. 22, 2007, the entire contents of which are incorporated by reference herein.BACKGROUND OF THE INVENTION[0002]1. Field of the Invention[0003]The present invention relates to a gaming machine executing a racing game by characters and a control method thereof.[0004]2. Description of the Related Art[0005]As a gaming machine executing a racing game, there are known gaming machines described in U.S. Pat. No. 6,210,275, U.S. Pat. No. 6,358,150, U.S. Pat. No. 6,450,887, Japanese Patent Application Laid-Open No. 2001-87461, Japanese Patent No. 3291287, Japanese Patent No. 3366308, U.S. Pat. No. 6,921,331, Japanese Patent Application Laid-Open No. 2002-85852, Japanese Patent Application Laid-Open No. 2002-35429, U.S. Pat. No. 7,025,353 and U.S. Pat. No. 7,172,508.[0006]U.S. Pat. No. 6,210,275 describes a gaming machine that ...

Claims

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Application Information

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IPC IPC(8): A63F9/24A63F13/27A63F13/00A63F13/28A63F13/32A63F13/45A63F13/52A63F13/5255A63F13/55
CPCG07F17/3276G07F17/32
Inventor SAITO, HIROKI
Owner UNIVERSAL ENTERTAINMENT CORP
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