Gaming machine and control method thereof
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[0054]With reference to FIGS. 1 to 30, an exemplary embodiment of the present invention will be described below.
[0055]A gaming machine according to the exemplary embodiment allows a player to visually recognize race situations of characters which are running in a race, by a three-dimensional image displayed on an individual display of a gaming terminal from his / her desired view.
[0056]As shown in FIG. 1, in step S11, a host server 15 (see FIG. 7) determines action patterns of racehorses which run in a next racing game. The action patterns include data regarding position coordinates for racehorses in a world coordinate system with respect to each time point from a race start to a race finish. The action patterns define race paces and order of arrival for racehorses in the next racing game.
[0057]In step S12, the host server 15 generates three-dimensional object data in order to display three-dimensional images for racehorses which run in the next racing game on a common display 14. In ...
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