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Game machine

a game machine and machine body technology, applied in the field of game machines, can solve the problems of not being able to achieve the desirable progress speed of the game, burdening the player,

Inactive Publication Date: 2008-06-05
KONAMI GAMING
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0011]It is therefore an object of the present invention to provide a game machine which can ascertain a player's indirect request for changing the progress speed of the game and which enables the player to directly involve in changing of the progress speed of the game.

Problems solved by technology

Therefore, the player must call the operator for changing only the progress speed of a game, which is burdensome to the player.
The player feels as if being manipulated by the machine or pursued by the machine, satisfaction of the player's intent results in failure.
Therefore, a desirable progress speed of the game is not necessarily achieved.

Method used

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Examples

Experimental program
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Embodiment Construction

[0047]A game machine according to an embodiment of the invention will be described hereinbelow by reference to the drawings.

[0048][Hardware Configuration of a Game Machine]

[0049]FIG. 1 is a block diagram of a control unit 10 of a game machine according to an embodiment of the invention. As shown in FIG. 1, the control unit 10 has a controller 20, a storage 22, a sound generator 24, a signal processor 26, a game selector 28, a display driver 30, a speaker driver 32, and an input position detector 34.

[0050]The controller 20 is constituted of an arithmetic processing circuit such as a CPU or a MPU. In accordance with a signal output from the signal processor 26 and that output from the game selector 28, the controller 20 communicates game data with the storage 22. The controller 20 produces and outputs a control signal to the display driver 30 and the sound generator 24.

[0051]The storage 22 is constituted of storage cells, such as RAM and ROM. The storage 22 stores a progress-state of ...

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PUM

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Abstract

A game machine includes, an operating portion, a signal detector, a prompter, a determination receiver and a speed changer. The operating portion outputs a signal in accordance with a player's operation for proceeding a game. The signal detector detects either a consecutive signal within a predetermined period of time or an intermittent signal within a predetermined period of time from the operating portion. The prompter prompts a player to determine whether to change a speed of progress in the game when either the consecutive signal or the intermittent signal is detected. The determination receiver receives a player's determination regarding the change of the speed of progress in the game. The speed changer changes the speed of progress in the game in accordance with the player's determination when the player's determination is received.

Description

[0001]This application claims priority under 35 U.S.C. § 120 as a continuation of U.S. patent application Ser. No. 10 / 642,648 filed Aug. 19, 2003, entitled “GAME MACHINE”BACKGROUND OF THE INVENTION[0002]The invention relates to a game machine typified by a video game machine, such as a slot machine or a poker game machine, and more particularly, to a commercial game machine capable of changing the speed of progress of a game (hereinafter called “progress speed of a game”).[0003]In the field of a game machine such as a slot machine or a poker game machine, particularly, a commercial game machine, the game machine has a function for changing the progress speed of a game of the game machine, the function is implemented by (1) switching of a dip switch, (2) changing of a setting program to be performed by an operator, or 3) an automatic learning function of the game machine.[0004]The switching of the dipswitch (1) is embodied in such a manner as shown in FIG. 8; specifically, upon recei...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24A63F13/48A63F13/45A63F13/52A63F13/77G07F17/32
CPCA63F2300/63G07F17/3262G07F17/32
Inventor YOSHIOKA, KEIRI
Owner KONAMI GAMING
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