Game system and game device
a game system and game technology, applied in the field of game systems and game devices, can solve the problems of time-consuming operations to be performed until a game is selected, and achieve the effect of shortening the time needed and simplifying the operations preceding a player's game selection operation
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embodiment 1
[0080]Now, one embodiment of the present invention where the present invention is applied to a casino game system for a licensed casino facility (hereinafter referred to as “Embodiment 1”) will be explained. FIG. 1 is a functional block diagram showing the main configuration of the casino game system according to Embodiment 1. This casino game system is a thin-client type game system that is comprised of a plurality of game terminals 1 having no system board, and a server device 50 storing multiple kinds of game programs. In other words, a game based on a game program executed in the server device 50 can be played at each game terminal 1.
[0081]The game terminal 1 acts as an interface for a player when playing the game, and is installed on a casino floor where the players actually play the game. On the other hand, the server device 50 is installed in a security room, for example, where entry by the players is not permitted. This security room is strictly managed by a casino operator....
example 1
[0129]Next, Example 1, which supports the game selection operation of players using the game system of Embodiment 1, will be explained.
[0130]In Example 1, when the input accepting unit 71 accepts a player ID, the control unit 62 reads action history (play history) corresponding to the player from the identifier storage unit 64. The control unit 62 generates assist information to assist with selection based on this play history. Then, this assist information is sent to the game terminal 1 where the relevant player ID was accepted. When it receives the assist information, the game terminal 1 displays an assist image on the display unit 43 based on the assist information.
[0131]Play history information may be action history such as the number of times a game has been in a specified progress state in a specified period in the past or the kind of specified progress state, etc. This play history information is associated with the player ID input before play and stored in the identifier sto...
example 2
[0155]Next, Example 2, which supports game selection operations of a player using the game system of Embodiment 1, will be explained.
[0156]In Example 2, the control unit 72 shown in FIG. 1 includes an operation history processing unit, and the control unit 62 includes an operation omission processing unit. The operation history processing unit and operation omission processing unit can also be provided separately and independently of the action history processing unit 72 and the control unit 62.
[0157]In Example 2, the operation history of past pre-game selection operations prior to game selection is associated with player-specifying information and stored. When the input accepting unit accepts input of player-specifying information, recurring operations in the pre-game selection operations are omitted based on the operation history associated with the specifying information of that player.
[0158]More specifically, the operation history processing unit associates specific operation hi...
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