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System and method for interactive game-play scheduled based on real-life events

a real-life event and game-playing technology, applied in the field of games, can solve the problems of limiting reducing the number of people who can participate in a game, and many current electronic video games limited

Inactive Publication Date: 2005-05-12
LAVANCHY ERIC R +2
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0012] Another object of the invention is to provide systems and methods for creating a compelling multi-player experience as well as foster a community of like-minded sports fans.
[0016] Another object of the invention is to provide systems and methods for providing the opportunity for players to accumulate chances to win prizes while participating in competition with and against a plurality of other players.

Problems solved by technology

Electronic games, however, may suffer from the drawback of reducing the number of people who can participate together in a game.
Many current electronic video games are limited to two players competing against each other.
This limits who can participate.
Additionally, many conventional games are limited by geography.
To participate, a player may have to travel large distances at great expense to reach a competition.
This may discourage players from competing in various contests.
Conventional electronic games may also have a drawback of not establishing competition among a community of players with common interests.
Many electronic games are limited to a schedule(s) created by the game manufacturer.
These games do not incorporate real-life competition and / or preexisting loyalties held by players.

Method used

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  • System and method for interactive game-play scheduled based on real-life events
  • System and method for interactive game-play scheduled based on real-life events
  • System and method for interactive game-play scheduled based on real-life events

Examples

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Embodiment Construction

[0029] The present invention is described in relation to an internet based world wide web interface system that players access using a web browser. In this environment, the present invention provides online electronic team-oriented games of trivia with matches that are scheduled based on real-life events. Nonetheless, the characteristics and parameters pertaining to the electronic team games are equally applicable to other types of competition.

[0030] For purposes of explaining the present invention, an embodiment of the present invention is set forth. A player may use a browser to connect over the internet to a server program and logon to an electronic team game of trivia. A player profile may include teams a player selects to be associated with or against, such as a favorite team and a least-favorite or rival team.

[0031] Using the browser, the player logs on to the system and selects a team to play for. A player may be prevented from playing for a least favorite team or against a...

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PUM

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Abstract

A method and system for providing on-line game competition are provided. Players select their favorite teams, join with other fans of the team, and compete against players on the opposite team. Teams compete against each other in matches, where matches are based on schedules of real-life events, such as sports schedules or entertainment schedules. Players are grouped with other players associated with their favorite teams, and matches are organized. Various trivia questions may be presented, and players have a predetermined period of time to answer the questions. Points may be awarded based on a player's success in competition and the overall teams success in matches. Further, prizes are awarded based on points received by a player.

Description

FIELD OF THE INVENTION [0001] The present invention relates generally to games, and more specifically to online electronic team games of trivia scheduled based on real-life events. BACKGROUND OF THE INVENTION [0002] Competitive games are a well known form of recreation. These games may include physical activities, such as basketball or baseball, or more inactive games, such as “board games” like Monopoly™ and Trivial Pursuit™. Advances in technology have added new games and altered existing games. These advances in technology allow games such as basketball, baseball, or Monopoly™ to played in an electronic format. [0003] Competitive games may be enjoyable because participants can interact with others in friendly competition. Electronic games, however, may suffer from the drawback of reducing the number of people who can participate together in a game. Many current electronic video games are limited to two players competing against each other. This limits who can participate. [0004] ...

Claims

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Application Information

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IPC IPC(8): A63F13/12
CPCA63F13/12A63F2300/8011A63F2300/69A63F2300/61A63F2300/308A63F13/65A63F2300/5506A63F13/44A63F2300/8064A63F2300/5566A63F13/812A63F2300/5593A63F2300/638A63F13/87A63F2300/572A63F13/46A63F13/335A63F2300/558A63F13/795A63F2300/407A63F2300/636A63F13/48A63F13/798
Inventor LAVANCHY, ERIC R.ZITO, ANTHONY F.LAMB, RICHARD E.
Owner LAVANCHY ERIC R
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