System and method for interactive game-play scheduled based on real-life events
a real-life event and game-playing technology, applied in the field of games, can solve the problems of limiting reducing the number of people who can participate in a game, and many current electronic video games limited
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Benefits of technology
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0029] The present invention is described in relation to an internet based world wide web interface system that players access using a web browser. In this environment, the present invention provides online electronic team-oriented games of trivia with matches that are scheduled based on real-life events. Nonetheless, the characteristics and parameters pertaining to the electronic team games are equally applicable to other types of competition.
[0030] For purposes of explaining the present invention, an embodiment of the present invention is set forth. A player may use a browser to connect over the internet to a server program and logon to an electronic team game of trivia. A player profile may include teams a player selects to be associated with or against, such as a favorite team and a least-favorite or rival team.
[0031] Using the browser, the player logs on to the system and selects a team to play for. A player may be prevented from playing for a least favorite team or against a...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com