Network topology model construction based three-dimensional human face cartoon making method
A 3D face and mesh topology technology, applied in animation production, 3D modeling, 3D image processing and other directions, can solve the problem of difficult transfer of animation, avoid complexity and tediousness, improve production efficiency, ensure simulation and real-time sexual effect
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[0034] First of all, the motion data of the face can be collected by the 3D motion data capture device, and the main feature points of the performer’s face are marked with reflective materials, as shown in Figure 1 (left), or the captured 3D motion can be read from the computer storage device data; in addition, establish a three-dimensional face grid model through a three-dimensional scanner, or read an existing three-dimensional face grid model from a computer storage device, and use a three-dimensional software package to draw the three-dimensional face grid model on the display. Calibrate the corresponding control points of the motion capture data on the 3D face grid through the computer input device, that is, mark all or part of the marker points in the motion capture data on the 3D face surface grid correspondingly, and establish the motion capture data and the 3D surface The corresponding relationship of the grid is shown in Fig. 1 (right).
[0035] After building the 3D...
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