Triggering method and system for compatible plane and curved UI events in VR scene
A surface and scene technology, applied in the field of human-computer interaction, can solve the problems that flat UI and curved UI cannot be used at the same time, the two UIs cannot coexist, and the event triggering method cannot take effect at the same time.
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[0031] like figure 1 As shown, the triggering method for compatible plane and curved UI events in the VR scene of this embodiment includes:
[0032] S1, based on whether there is a curved UI in the VR scene developed by Unity and the type of the canvas (Canvas) where the VR handle rays stay, to determine whether the type of UI trigger event is a curved UI or a flat UI. Flat UI refers to the Canvas type built into Unity's standard UI system UGUI, which is presented as a flat UI canvas; curved UI refers to a curved canvas specially created for the VR application world space, allowing players to view the canvas from any angle. A curvilinear interface system to interact with. Unity's standard UI system UGUI does not contain any form of surface UI, and the surface UI system needs to be created separately and imported into Unity. In general, the mainstream surface UI system is Curved UI, and the surface UI described in this article is also Curved UI;
[0033] S2, according to dif...
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