Game interaction method based on motion data
A technology of exercise data and interaction method, applied in the field of game interaction based on exercise data, can solve the problems of boring fitness process and inability to give positive feedback, and achieve the effect of improving fitness enthusiasm
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Embodiment 1
[0030] A game interaction method based on motion data, comprising the following steps:
[0031] Step a: an electronic module is provided on the sports equipment, based on the movement mode of the sports equipment, the corresponding sensor is selected to collect the user's motion data;
[0032] Step b: An application with a game scene is set on the user's mobile terminal, the mobile terminal establishes a wireless connection through the application and the electronic module;
[0033]Step c: The application establishes a game scene with positive feedback according to the number and frequency of motion groups entered by the user;
[0034] Step d: Each time the user completes an action during the motion process, the sensor generates a level change, each level change triggers the electronic module to send an electrical signal to the mobile terminal;
[0035] Step e: When the mobile terminal receives the electrical signal, the application will be the electrical signal as an interactive ...
Embodiment 2
[0038] In Example 1, the following steps are added:
[0039] The sports equipment in step a is a push-up bracket, the electronic module is a photoresistor, an infrared tube sensor, an MCU and an LED digital tube, the user in the push-up exercise, the photoresistor and infrared tube sensor monitor the height of the user's torso, when used for the height of the trunk changes, the voltage of the photoresistor and the infrared tube sensor changes, the MCU analyzes the collected data, and increases the count, and the counting results are displayed through the LED digital tube, At the same time, MUC uploads the counting results to the APP of the user terminal.
[0040] Step a: an electronic module is provided on the sports equipment, based on the movement mode of the sports equipment, the corresponding sensor is selected to collect the user's motion data;
[0041] Step b: An application with a game scene is set on the user's mobile terminal, the mobile terminal establishes a wireless co...
Embodiment 3
[0047] In Example 1, the following steps are added:
[0048] The sports equipment in step a is a grip force meter, the electronic module is a Hall sensor, MCU and LED digital tube, the Hall sensor monitors the user's exercise data, when the user presses or releases the grip force meter, the magnetic field strength of the Hall sensor changes, and the Hall sensor detects the change of potential, and transmits the data to the MCU, counting through the MUC, MUC will display the counting results through the LED digital tube, and upload the counting data to the APP of the user terminal.
[0049] Step a: an electronic module is provided on the sports equipment, based on the movement mode of the sports equipment, the corresponding sensor is selected to collect the user's motion data;
[0050] Step b: An application with a game scene is set on the user's mobile terminal, the mobile terminal establishes a wireless connection through the application and the electronic module;
[0051] Step c...
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