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Anti-VR (virtual reality) dizziness platform device

A platform device and platform technology, applied in the field of VR, can solve the problems of high pressure, discomfort for the wearer, and inability for users to experience for a long time, and achieve the effect of avoiding falling off and eliminating dizziness.

Pending Publication Date: 2022-02-15
重庆市航鲸科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In this case, the changing picture is transmitted to the brain through the visual system of the human body. The brain thinks that the change of the picture is caused by certain movements of the body, but the ear vestibular organ, which controls the balance and coordination of the body, does not feed back the body's movement to the brain. Movement information, so the brain feels the incoordination of visual information and movement, which will lead to dizziness; in addition, the VR glasses equipment itself is heavy, resulting in a greater downward pressure on the wearer's head and other parts of the equipment, which is easy to match for a long time It causes discomfort to the wearer, and seriously, it also causes dizziness, and the dizziness often prevents users from experiencing it for a long time. Therefore, solving VR vertigo has become the primary technical problem faced by the industry at present.

Method used

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  • Anti-VR (virtual reality) dizziness platform device
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  • Anti-VR (virtual reality) dizziness platform device

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Embodiment Construction

[0050] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0051] see Figure 1-Figure 5 , the embodiment of the present invention discloses an anti-VR vertigo platform device, including:

[0052] VR computer 1,

[0053] The linkage platform mechanism 2, the linkage platform mechanism 2 is provided with a ride platform 3 for the experiencer, and the linkage platform mechanism 2 is electrically connected with the VR computer 1;

[0054] The VR glasses 4 are worn on the experiencer and electrically connected to the VR...

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Abstract

The invention discloses an anti-VR dizziness platform device. The anti-VR dizziness platform device comprises: a VR computer and a linkage platform mechanism, wherein the linkage platform mechanism is provided with a sitting platform for an experiencer to use and is electrically connected with the VR computer; and VR glasses which are worn on the experiencer and are electrically connected with the VR computer. The linkage platform mechanism is electrically connected with the VR computer, so that the linkage platform mechanism can realize movement and reality synchronism with a VR glasses scene, and the vertigo of a user to VR is eliminated.

Description

technical field [0001] The present invention relates to the technical field of VR, and more specifically relates to a platform device for anti-VR vertigo. Background technique [0002] Virtual reality technology (English name: Virtual Reality, abbreviated as VR), also known as spirit technology, is a new practical technology developed in the 20th century. Virtual reality technology includes computer, electronic information, and simulation technology in one, and its basic implementation method is to simulate the virtual environment by computer so as to give people a sense of environmental immersion. With the continuous development of social productivity and science and technology, the demand for VR technology in all walks of life is increasingly strong. VR technology has also made great progress and has gradually become a new field of science and technology. [0003] In the prior art, when a user experiences a VR display, human eyes focus on a virtual screen in the VR displ...

Claims

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Application Information

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IPC IPC(8): G06F3/01A63F13/212A63F13/90A63F13/98
CPCG06F3/011A63F13/212A63F13/90A63F13/98
Inventor 刘小韦
Owner 重庆市航鲸科技有限公司
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