Foot-gesture-based equipment game and application control method

A game and start control technology, applied in the field of electronic systems, can solve the problems of inability to participate in foot movements and inconvenient use of manual controllers

Pending Publication Date: 2021-12-28
田昕
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, hand controllers do not allow the user's foot movements to participate in the control experience
In some cases, it is inconvenient to use the manual controller

Method used

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  • Foot-gesture-based equipment game and application control method
  • Foot-gesture-based equipment game and application control method
  • Foot-gesture-based equipment game and application control method

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Embodiment Construction

[0027] The present disclosure presents gesture-based control methods for various electronic devices, applications and games to achieve a natural and real-time control experience. The characteristic information of user's foot gesture, including the state of foot touching the ground, two-dimensional (2D) foot pointing direction and foot inclination angle, can be used to detect user's foot gesture to realize various control applications.

[0028] figure 1 An example of an apparatus for acquiring foot gesture feature information according to various embodiments of the present disclosure is shown. It is a pair of sensor-embedded footwear used to collect a set of foot gesture feature information including foot pointing angle, foot contact state, foot inclination angle, etc. The left / right foot unit assembly 105 / 205 is a sensor unit, such as a 9-axis motion sensor (including a 3-axis accelerometer, a 3-axis gyro sensor, and a 3-axis digital compass). Using measurements from the 9-a...

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PUM

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Abstract

A foot-gesture-based movement control method for a game character includes a four-way movement start control process, including: determining the game character being in a non-moving state; obtaining foot tilt angles and tilt states of left and right feet of a user; determining a tilt state change of each foot of the user; and generating movement start controls in first, second, third, and fourth directions for the game character, respectively when the right foot is detected changing from a leveled state to a positively tilted state and changing from a leveled state to a negatively tilted state, the left foot is detected changing from a leveled state to a positively tilted state and changing from a leveled state to a negatively tilted state. A method for game/application control using a step-up foot gesture includes: detecting that a foot of a user touches the ground; detecting that the foot of the user is off the ground when the foot of the user touches the ground; when it is determined that the foot of the user is off the ground, acquiring a foot tilted angle, and acquiring a foot pointing direction angle as a first foot pointing direction angle; and when it is detected that the foot of the user is off the ground, generating control using the acquired foot potential parameters, where the control parameters include the acquired foot tilted angle and the first foot pointing direction angle.

Description

[0001] Apply for relevant cross-references [0002] This application claims U.S. Provisional Patent Application No. 63 / 044,204, filed June 25, 2020, U.S. Provisional Patent Application No. 63 / 079,560, filed September 17, 2020, and U.S. Provisional Patent Application No. 63 / 079,560, filed January 5, 2021 Priority to application No. 63 / 134,122. All patent applications cited above are incorporated herein by reference. technical field [0003] The present disclosure relates to the field of electronic systems, and more particularly, to methods and devices for gesture-based control of electronic devices, applications and games. Background technique [0004] How electronic devices, applications, and games are controlled determines how users interact with the devices, applications, and games. And largely determines the user experience. Traditional devices, applications, and games are mostly controlled with hand controllers and input devices. Examples include using a keyboard, mo...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/428
CPCA63F13/428
Inventor 田昕
Owner 田昕
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