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Aiming position display method and device, electronic equipment and storage medium

A technology of aiming position and display method, applied in the field of virtual environment, can solve problems such as poor accuracy, long battle time and game time, increased attack, falling behind or even death in battle, so as to save power resources, shorten game time, and shorten battle the effect of time

Active Publication Date: 2021-12-03
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] In the existing solution, using the third-person perspective to aim before and after will cause the crosshair position to deviate, so the player needs to manually aim to the original position, and the player's manual re-aiming is easy to distract the player's attention, increasing the risk of being attacked, falling behind or even The risk of death in battle greatly affects the player's game experience. More importantly, due to the poor accuracy of the player's manual operation, it is often necessary for the player to perform repeated operations on the operable controls to effectively aim at the target, which leads to the player's battle time and game time. The time is too long, which wastes the power resources of the terminal, affects the battery life of the terminal, and increases the load of the game server

Method used

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  • Aiming position display method and device, electronic equipment and storage medium
  • Aiming position display method and device, electronic equipment and storage medium
  • Aiming position display method and device, electronic equipment and storage medium

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Embodiment Construction

[0036] Embodiments of the present application are described in detail below, and examples of the embodiments are shown in the drawings, wherein the same or similar reference numerals denote the same or similar elements or elements having the same or similar functions throughout. The embodiments described below by referring to the figures are exemplary only for explaining the present application, and should not be construed as limiting the present invention.

[0037] Those skilled in the art will understand that the singular forms "a", "an" and "the" used herein may also include plural forms unless otherwise stated. It should be further understood that the word "comprising" used in the description of the present application refers to the presence of features, integers, steps, operations, elements and / or components, but does not exclude the presence or addition of one or more other features, integers, Steps, operations, elements, components and / or groups thereof. It will be und...

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Abstract

The embodiment of the invention provides an aiming position display method and device, electronic equipment and a storage medium, and relates to the technical field of virtual environments. The method comprises the following steps: displaying a first aiming position, wherein the first aiming position is used for indicating an aiming position when a virtual object is in a first aiming posture; in response to a posture adjustment operation of the aiming posture, adjusting the virtual object from the first aiming posture to a second aiming posture; and displaying a second aiming position, wherein the second aiming position is used for indicating the aiming position of the virtual object in the second aiming posture, and the second aiming position and the first aiming position are located at the same position. According to the embodiment of the invention, a player does not need to calibrate the front sight again through manual operation, and the problem that the immersion of the player in the virtual environment can be interrupted by posture switching is solved.

Description

technical field [0001] The present application relates to the field of virtual environment technology, and in particular, the present application relates to a display method, device, electronic device and storage medium of an aiming position. Background technique [0002] In a virtual shooting game, players can control virtual objects through a terminal, and use virtual shooting props to fight against other players or virtual objects controlled by artificial intelligence (AI). [0003] When the player controls the virtual object in the virtual shooting game and uses the virtual shooting prop to fight, the game interface can display the crosshair pattern of the virtual shooting prop, and the direction pointed by the crosshair pattern is the shooting direction of the virtual shooting prop. [0004] At present, in order to improve the accuracy of firearm virtual props, it is possible to simulate the scope of a real firearm to display a picture with a finer field of view, so as ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/5372A63F13/57A63F13/837
CPCA63F13/52A63F13/5372A63F13/57A63F13/837A63F2300/8076
Inventor 胡炜张金鑫
Owner TENCENT TECH (SHENZHEN) CO LTD
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