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Game item numerical value generation and detection method and device and storage medium

A generation device and detection algorithm technology, which is applied in the field of games, can solve the problems of immobilization of game item types, synthesis of new items, and inability to dynamically generate them, so as to improve user experience and playability

Active Publication Date: 2021-09-28
王禹豪
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] It can be seen that in the prior art or related technologies, there are technical problems such as the fixed type and quantity of game items, the inability to dynamically generate, or synthesize new items.

Method used

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  • Game item numerical value generation and detection method and device and storage medium
  • Game item numerical value generation and detection method and device and storage medium
  • Game item numerical value generation and detection method and device and storage medium

Examples

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Embodiment 3

[0064] In the third embodiment, two types of elements are predefined—the "iron" element filling the surface of the cube with a staggered grid pattern, and the "wood" element filling the surface of the cube with blanks.

[0065] It should be noted that although the examples of the first to third examples of the predefined elements are two, it is obvious that those skilled in the related art can pre-define more items without creative effort. Since the implementation process is the same, it will not be repeated.

[0066] Through the method described in the first aspect or the second aspect of the present invention, it can be found that the value detection algorithm output Figure 10 The "sharpness" value of the corresponding game item is less than Figure 11 The corresponding game item; Figure 10 The corresponding "durability" value is greater than Figure 11 The corresponding game item.

[0067] Embodiment 4 of the present invention follows.

[0068] In Embodiment 4, the i...

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Abstract

Game items are one of the most basic elements in the game, which determine the play of the game and the user experience. A traditional method for realizing game articles is to pre-define a plurality of fixed articles and numerical values changing in a fixed range, and the use of the articles by players is also limited. In some existing technical schemes, some articles can be predefined, the articles have numerical values predefined by game manufacturers or numerical values randomly changing within a certain range, players can execute specific operations by using the articles, but the articles cannot be used for interacting with other articles in a game environment. Therefore, in the prior art or related technologies, the technical problems of game article type immobilization, game article quantity immobilization, incapability of dynamically generating or synthesizing new articles and the like exist. In order to overcome the defects in the prior art, the invention provides a game article numerical value generation and detection method and device and a storage medium, so that the number, types and playing methods of articles in a game are enriched to a great extent, hard coding of fixed articles is not needed any more, and the number limitation is broken through, game playing methods are enriched to a great extent, and game interestingness is increased.

Description

technical field [0001] The invention relates to the field of games, in particular to a method, device and storage medium for generating and detecting game item values. Background technique [0002] Game items are one of the most basic elements in the game, they determine the gameplay and user experience of the game. The traditional way to implement game items is to predefine a number of fixed items and values ​​that change within a fixed range. Players will also have many restrictions on using items. [0003] In some existing technical solutions, some items are predefined, which have a value predefined by the game manufacturer or a value that changes randomly within a certain range. Players can use this item to perform specific operations, but this item cannot be used for Interact with other items in the game environment. For example, in some implementations, the "sword" item can only be used to attack enemies, but cannot be used to interact with items other than enemies; ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/77G06K9/62
CPCA63F13/77A63F2300/55G06F18/22G06F18/241
Inventor 王禹豪
Owner 王禹豪
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