Time delay compensation method and system for VR/AR multi-user combat software
A delay compensation, multi-user technology, applied in the field of delay compensation, can solve problems such as inability to apply VR/AR
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[0023] The present invention is further described below in conjunction with accompanying drawing and embodiment:
[0024] In the game software running on the hardware environment of traditional PC, mobile terminal or Console (game equipment, such as PlayStation game console or Xbox game console), the action of the character adopts the predetermined animation to interpret the player's instructions, and the predetermined animation is given an execution frame number. When using the multi-time axis method to deal with the delay problem, the "frame number difference" in the software is used to perform visual deception, so that the user does not feel the sense of violation of the unity of different time axes.
[0025] When doing delay compensation, the most common method is to merge the timeline by adjusting the number of frames. For example, there is a 5-frame delay in the game due to network delays. When user A uses an animation with 15 frames to attack user B, user B will see us...
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