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Time delay compensation method and system for VR/AR multi-user combat software

A delay compensation, multi-user technology, applied in the field of delay compensation, can solve problems such as inability to apply VR/AR

Pending Publication Date: 2021-07-30
海南珞麟网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] However, with the development of network technology, the application of virtual reality (VR) and augmented reality (AR) is gradually increasing. Since the interaction method of VR / AR is fundamentally different from that of traditional PC or other game consoles, it is applied to traditional PC or game. The machine compensation method cannot be applied to the VR / AR field

Method used

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  • Time delay compensation method and system for VR/AR multi-user combat software
  • Time delay compensation method and system for VR/AR multi-user combat software

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Embodiment Construction

[0023] The present invention is further described below in conjunction with accompanying drawing and embodiment:

[0024] In the game software running on the hardware environment of traditional PC, mobile terminal or Console (game equipment, such as PlayStation game console or Xbox game console), the action of the character adopts the predetermined animation to interpret the player's instructions, and the predetermined animation is given an execution frame number. When using the multi-time axis method to deal with the delay problem, the "frame number difference" in the software is used to perform visual deception, so that the user does not feel the sense of violation of the unity of different time axes.

[0025] When doing delay compensation, the most common method is to merge the timeline by adjusting the number of frames. For example, there is a 5-frame delay in the game due to network delays. When user A uses an animation with 15 frames to attack user B, user B will see us...

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Abstract

The invention discloses a time delay compensation method and system for VR / AR multi-user combat software in the field of time delay compensation. The method comprises the steps: firstly defining an attacker and a defender of an attack event by employing different time axes, and generating different event judgment results; then defining an attacker and a defender of an attack event by employing different time axes, and generating different event judgment results, wherein the attacker waits for information feedback of the defender within a time variable after the attack event is triggered; combining the event results by taking feedback information after the attack event is judged by the defender as a reference; and adjusting an event judgment result of the attacker into an event judgment result of the defender. The system is used for realizing the time delay compensation method. The method can be applied to existing virtual reality / augmented reality network games, bad experience caused by network delay can be reduced, and all users can obtain satisfactory experience.

Description

technical field [0001] The present invention relates to the field of time delay compensation, in particular to a method and system for delay compensation of multiplayer fighting software in a virtual reality or augmented reality software environment. Background technique [0002] For software or electronic games running in a network environment, when a user interacts with other users in real time, network delays will cause each user to receive information at different times, which will lead to bad experiences one after another. The purpose of delay compensation is to reduce the bad experience caused by network delay and allow all users to get a satisfactory experience. [0003] Now there are two methods of delay compensation: [0004] One is the "synchronized timeline method", that is, user A and user B interact in a unified timeline. For example, when the network delay is 200 milliseconds, after user A enters a command, the command will be executed after 200 milliseconds....

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/24A63F13/45A63F13/525
CPCA63F13/24A63F13/45A63F13/525
Inventor 刘洋刘鑫帝
Owner 海南珞麟网络科技有限公司
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